Gungnir - Masou no Gunshin to Eiyuu Sensou
Gungnir - Masou no Gunshin to Eiyuu Sensou is a PSP role-playing game released in 2011 developed by Sting. It centers on area exploration, combat and party setup, and character progression, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 7.7 / 10
About this game
Gungnir - Masou no Gunshin to Eiyuu Sensou is a PSP role-playing game centered on area exploration, combat and party setup, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Strong timing-based tactics hindered by fussy preparation menus.
Gungnir's most interesting decision is when to act, not merely which enemy to attack. The party shares opportunities while individual units recover, and captured flags expand the tactical-point resources used for interruptions and coordinated support. Terrain, ranged threats, and dangerous falls make positioning matter throughout a battle. Allies with conflicting politics add moral tension to the rebellion, even when familiar plot elements reappear. Alternative endings and carried-over equipment encourage further experiments; retries retain some progress, although reward conditions demand both speed and survival. Detailed somber battlefields and contrasting martial and melancholy music reinforce the theme. Preparation is less satisfying: equipment slots and weight limits require repeated checking, while comparisons are not sufficiently clear. It rewards patient tactical players more than anyone seeking effortless setup.
Strengths
- Wait times, flags, and tactical points create substantial decisions.
- Varied terrain and conflicting political motives enrich battles and story.
Weaknesses
- Equipment comparisons are unclear, preparation is time-consuming, and some plot and battles drag.
Who it is for: For tactical players willing to study timing and manage detailed preparation.
Play notes: Original PSP, Japan 2011 and US 2012; regional battle-save parity is not assumed, and higher difficulties demand system knowledge.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Retained retry progress and branching replay goals help, despite some drawn-out battles and familiar plotting. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Timing, position, and shared resources produce deep, consequential tactical choices. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Detailed battlefields and contrasting musical moods support the wartime themes. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Repeated equipment checking slows preparation, with insufficient visual comparison support. | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Sting
- Publisher
- Atlus
- Release date
- 2011
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Solo-friendlyLevel ProgressionExplorationTurn-based CombatStory-driven3D GraphicsFantasyMain Story 20–50 HoursThird PersonLong-term Progression
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2011
Game gallery
Sources
Not provided