Current version:PlayStation 2
Fate - Unlimited Codes

Fate - Unlimited Codes

Fate - Unlimited Codes is a PlayStation 2 fighting game released in 2008 developed by TYPE-MOON. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
7.2 / 10
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About this game

Fate - Unlimited Codes is a PlayStation 2 fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.2 / 10PlayStation 2

An expressive combo fighter whose exciting offence comes with unstable counterplay.

Light, medium and heavy attacks connect with parries and aerial chains to create energetic, characterful offence. The four button roles are clear enough for fighting-game players to begin experimenting quickly; the lasting interest lies in meter spending, extensions and recovery timing rather than simply admiring supers. The Japanese PS2 edition also provides story, missions, gallery content, costumes and additional fighters, giving solo practice and fan collecting useful goals. Anime-like animation and expressive poses make the spectacular attacks feel true to their characters. Offence is not matched by equally dependable counterplay, however: the original import review found devastating loops, while sidestepping offers little defensive value. Failed parries cost substantial meter, and deeper chains still require practice. It suits combo enthusiasts and Fate fans more readily than players seeking consistently balanced competition.

Strengths

  • Combos, parries and meter spending encourage offensive experimentation.
  • PS2 modes and expressive characters reward practice and collecting.

Weaknesses

  • Devastating loops and weak sidestepping make counterplay and balance unreliable.

Who it is for: Fighting-game players interested in combo development and Fate characters.

Play notes: The Japanese PS2 import needs compatible regional hardware/legal access and uses Japanese story text; this is not the simplified PSP edition.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Character options, missions and extras provide substantial practice and fan-oriented replay goals.

Reviewed7.6 / 10Not provided
Dimension

Aggressive combo construction is rewarding, but devastating loops and weak sidestepping constrain reliable counterplay.

Reviewed6.8 / 10Not provided
Dimension

Expressive poses, anime-like animation and spectacular supers give combat strong character identity.

Reviewed7.5 / 10Not provided
Dimension

Clear button roles make basic offence approachable, while costly failed parries and complex chains demand practice.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Publisher
CAPCOM
Release date
2008
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Melee CombatSolo-friendlyShort Sessions3D GraphicsReplayableReal-time CombatPlayer versus PlayerMain Story Under 10 HoursCombosFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided