Fate - Unlimited Codes
Fate - Unlimited Codes is a PlayStation 2 fighting game released in 2008 developed by TYPE-MOON. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 7.2 / 10
About this game
Fate - Unlimited Codes is a PlayStation 2 fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Fate/stay night begins with TYPE-MOON’s fantasy visual novel about Shirou Emiya and a conflict over the Holy Grail. Read branching stories and make choices that alter relationships and outcomes; related games revisit the cast through an unfolding mystery or direct fighting-game battles.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An expressive combo fighter whose exciting offence comes with unstable counterplay.
Light, medium and heavy attacks connect with parries and aerial chains to create energetic, characterful offence. The four button roles are clear enough for fighting-game players to begin experimenting quickly; the lasting interest lies in meter spending, extensions and recovery timing rather than simply admiring supers. The Japanese PS2 edition also provides story, missions, gallery content, costumes and additional fighters, giving solo practice and fan collecting useful goals. Anime-like animation and expressive poses make the spectacular attacks feel true to their characters. Offence is not matched by equally dependable counterplay, however: the original import review found devastating loops, while sidestepping offers little defensive value. Failed parries cost substantial meter, and deeper chains still require practice. It suits combo enthusiasts and Fate fans more readily than players seeking consistently balanced competition.
Strengths
- Combos, parries and meter spending encourage offensive experimentation.
- PS2 modes and expressive characters reward practice and collecting.
Weaknesses
- Devastating loops and weak sidestepping make counterplay and balance unreliable.
Who it is for: Fighting-game players interested in combo development and Fate characters.
Play notes: The Japanese PS2 import needs compatible regional hardware/legal access and uses Japanese story text; this is not the simplified PSP edition.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Character options, missions and extras provide substantial practice and fan-oriented replay goals. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Aggressive combo construction is rewarding, but devastating loops and weak sidestepping constrain reliable counterplay. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Expressive poses, anime-like animation and spectacular supers give combat strong character identity. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Clear button roles make basic offence approachable, while costly failed parries and complex chains demand practice. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Publisher
- CAPCOM
- Release date
- 2008
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Melee CombatSolo-friendlyShort Sessions3D GraphicsReplayableReal-time CombatPlayer versus PlayerMain Story Under 10 HoursCombosFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2008
Game gallery
Sources
Not provided