Current version:PlayStation 2
Ultraman Fighting Evolution 3

Ultraman Fighting Evolution 3

Ultraman Fighting Evolution 3 is a PlayStation 2 fighting game released in 2004 developed by Banpresto. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
8.1 / 10
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About this game

Ultraman Fighting Evolution 3 is a PlayStation 2 fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10PlayStation 2

An accessible celebration of televised giant battles.

Fighting Evolution 3 makes its familiar heroes matter beyond the character selection screen. Episode battles ask you to reproduce particular situations, while rankings and unlocked techniques give those encounters a reason to be revisited. Collapsing buildings, transformation footage and recognizable themes bring the show's rituals into the fights. Finishers are selected after a knockdown rather than through elaborate commands, with defensive button guessing adding a small psychological contest. Fighting a monster together also suits the series wonderfully, although that cooperative mode is brief. This is most appealing as a collection of playable highlights, not as a substantial original narrative. Japanese customization menus remain an obstacle, but straightforward special attacks and saved fight replays make the central experience inviting.

Strengths

  • Episode objectives and technique unlocks provide clear replay goals.
  • Transformations, recognizable music and destruction capture the show's atmosphere.

Weaknesses

  • The cooperative mode is short.
  • Japanese customization menus limit access for non-readers.

Who it is for: Ultraman fans seeking recognizable battles, unlockable techniques and local cooperation.

Play notes: This assessment covers the Japanese original PS2 release, not Rebirth or unofficial English patches.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Episode objectives and unlocks sustain replay, although cooperative battles are brief.

Reviewed8.2 / 10Not provided
Dimension

Accessible finishers and defensive guessing give the fan-oriented combat its own identity.

Reviewed8.0 / 10Not provided
Dimension

Destructible scenery and familiar themes create a strong tokusatsu atmosphere.

Reviewed8.4 / 10Not provided
Dimension

Simple special inputs and saved replays are useful, while Japanese customization menus create a barrier.

Reviewed7.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Banpresto
Publisher
Banpresto
Release date
2004
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatReplayableCombosSolo-friendlyMain Story Under 10 Hours3D GraphicsPlayer versus PlayerMelee CombatFast-pacedShort Sessions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Side view

Release editions

Sources

Not provided