Ultraman Fighting Evolution 3
Ultraman Fighting Evolution 3 is a PlayStation 2 fighting game released in 2004 developed by Banpresto. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 8.1 / 10
About this game
Ultraman Fighting Evolution 3 is a PlayStation 2 fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Ultraman Fighting Evolution turns the television franchise’s giant battles into 3D fighting games. Players choose Ultra heroes or monsters, trade close-range blows and look for openings to unleash the spectacular special attacks associated with their characters.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An accessible celebration of televised giant battles.
Fighting Evolution 3 makes its familiar heroes matter beyond the character selection screen. Episode battles ask you to reproduce particular situations, while rankings and unlocked techniques give those encounters a reason to be revisited. Collapsing buildings, transformation footage and recognizable themes bring the show's rituals into the fights. Finishers are selected after a knockdown rather than through elaborate commands, with defensive button guessing adding a small psychological contest. Fighting a monster together also suits the series wonderfully, although that cooperative mode is brief. This is most appealing as a collection of playable highlights, not as a substantial original narrative. Japanese customization menus remain an obstacle, but straightforward special attacks and saved fight replays make the central experience inviting.
Strengths
- Episode objectives and technique unlocks provide clear replay goals.
- Transformations, recognizable music and destruction capture the show's atmosphere.
Weaknesses
- The cooperative mode is short.
- Japanese customization menus limit access for non-readers.
Who it is for: Ultraman fans seeking recognizable battles, unlockable techniques and local cooperation.
Play notes: This assessment covers the Japanese original PS2 release, not Rebirth or unofficial English patches.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Episode objectives and unlocks sustain replay, although cooperative battles are brief. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Accessible finishers and defensive guessing give the fan-oriented combat its own identity. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Destructible scenery and familiar themes create a strong tokusatsu atmosphere. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Simple special inputs and saved replays are useful, while Japanese customization menus create a barrier. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Banpresto
- Publisher
- Banpresto
- Release date
- 2004
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Real-time CombatReplayableCombosSolo-friendlyMain Story Under 10 Hours3D GraphicsPlayer versus PlayerMelee CombatFast-pacedShort Sessions
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Side view
Release editions
- PlayStation 2Worldwide2004
Game gallery
Sources
Not provided