Fate/stay night

Fate/stay night begins with TYPE-MOON’s fantasy visual novel about Shirou Emiya and a conflict over the Holy Grail. Read branching stories and make choices that alter relationships and outcomes; related games revisit the cast through an unfolding mystery or direct fighting-game battles.

Published collection: 5 games

Profile

Series debut
Unknown
Official website
Not provided

Overview

Fate/stay night begins with TYPE-MOON’s fantasy visual novel about Shirou Emiya and a conflict over the Holy Grail. Read branching stories and make choices that alter relationships and outcomes; related games revisit the cast through an unfolding mystery or direct fighting-game battles. Representative games: Fate/stay night (2004): Three main story routes explore different relationships and perspectives on the same conflict. Fate/hollow ataraxia (2005): Choose episodes around town while unraveling the mystery of four repeating days. Fate/unlimited codes (2008): Turns the cast’s confrontations into fast, weapon-based fighting matches. Suitable for: Players who enjoy long reading sessions, contrasting viewpoints and reconsidering a character after learning more about them. The visual novels reward attention to conversations; the fighting offshoot offers a separate test of timing and execution.

Related companies and roles

Relationship information not provided.

Games

Filters

Related collections

Sources

    • www.typemoon.comSource revision: 1