Dragon Quest 4 - Michibikareshi Monotachi
Follow different protagonists across five chapters, gather equipment and clues, then guide the hero while allies follow chosen tactics in the original game’s later battles.
- AI score · out of 10
- 8.8 / 10
About this game
The adventure begins with separate protagonists, letting you follow their chapters before the hero’s group comes together. Town conversations supply clues, shops provide equipment, and battle commands handle the party’s encounters with monsters. Control changes as the story develops. In the first four chapters you give direct orders to party members; in chapter five you command the hero while allies choose their own actions according to selected tactics. Adventure logs retain progress. This account follows the original FC/NES structure, without adding remake chapters or fully manual ally control.
Collected in series
Dragon Quest builds fantasy journeys around visiting towns, exploring dungeons and growing stronger through battles. Its mainline adventures are known for turn-based decisions and heroic quests, while spin-offs take the same world of monsters and magic into other kinds of play.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
For players who enjoy a chapter-led cast and commanding an overall strategy.
Separate openings let the party arrive with different perspectives, while the later tactic system shifts attention toward group policy. It suits players comfortable guiding allies without selecting every action.
Strengths
- Chapter structure and the change in battle control give the party a developing role.
Who it is for: Players who like character-led adventures and strategy-directed allies.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Five ordered chapters establish an explicit sequence of perspectives. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Later battles ask for overall tactics as well as the hero’s commands. | Reviewed | 9.1 / 10 | Not provided |
| Dimension Different protagonists give the opening journey several character viewpoints. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Adventure logs provide a documented way to retain and resume progress. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Spike Chunsoft
- Publisher
- Square Enix
- Release date
- 1990
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Solo-friendlyExploration2D GraphicsLong-term ProgressionLevel ProgressionStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Famicom / NESWorldwide1990
Game gallery
Sources
- setsumei.cloudfree.jpSource revision: 1
- setsumei.cloudfree.jp