Current version:PlayStation 5
DOOM: The Dark Ages

DOOM: The Dark Ages

DOOM: The Dark Ages is a PlayStation 5 shooter game developed by id Software. It centers on aiming, shooting, and weapon use, combat encounters, and puzzle, maze, or device solving, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
8.5 / 10
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About this game

DOOM: The Dark Ages is a PlayStation 5 shooter game centered on aiming, shooting, and weapon use, combat encounters, and puzzle, maze, or device solving. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

DOOM is id Software’s first-person shooter series about fighting demons with powerful weapons. Most entries favor constant movement and quick weapon changes, though DOOM 3 takes a slower, horror-focused approach. Later games make attacking part of survival, turning enemies into sources of health, armor and ammunition.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10PlayStation 5

A forceful shield-driven variation on Doom

Shield parries, throws and charges turn defence into an offensive opening, supported by armour-breaking melee. The result is forceful, proactive combat with its own grounded priorities rather than a simple replacement for aerial movement. Larger levels give secrets and light puzzles room to complement a substantial campaign. Dragon and mech sections introduce spectacle, but their simpler rules do not consistently sustain the tension of the main combat system. Heavy weapon sound and vast medieval-demonic battlefields communicate power convincingly, with presentation reinforcing each exchange. The plot is less memorable, so the strongest immersion comes from the battlefield rather than the cinematic narrative. Base-PS5 testing reports generally fluid play, with mild drops in intense scenes and no tearing. That supports rhythmic defence without implying flawless stability or borrowing the stronger console’s performance as a guarantee.

Strengths

  • Interlocking parries, melee and shooting

Weaknesses

  • Shallow vehicle sections and an unremarkable plot

Who it is for: Shooter players who enjoy direct confrontation and rhythmic parrying

Play notes: Technical evidence is the May 12 2025 base-PS5 console comparison; campaign evidence dates to May 9. Later patches were not retested and Pro stability is not transferred to base PS5.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Larger levels give secrets and light puzzles room to complement a substantial campaign. Dragon and mech sections introduce spectacle, but their simpler rules do not consistently sustain the tension of the main combat system.

Reviewed7.7 / 10Not provided
Dimension

Shield parries, throws and charges turn defence into an offensive opening, supported by armour-breaking melee. The result is forceful, proactive combat with its own grounded priorities rather than a simple replacement for aerial movement.

Reviewed8.8 / 10Not provided
Dimension

Heavy weapon sound and vast medieval-demonic battlefields communicate power convincingly, with presentation reinforcing each exchange. The plot is less memorable, so the strongest immersion comes from the battlefield rather than the cinematic narrative.

Reviewed8.9 / 10Not provided
Dimension

Base-PS5 testing reports generally fluid play, with mild drops in intense scenes and no tearing. That supports rhythmic defence without implying flawless stability or borrowing the stronger console’s performance as a guarantee.

Reviewed8.3 / 10Not provided

Review sources

Not provided

Core information

Developer
id Software
Release date
May 15, 2025
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Puzzle SolvingFast-pacedSolo-friendlyLinear LevelsStory-drivenReplayableThird PersonPlayer versus EnvironmentScience FictionReal-time Combat3D GraphicsShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided