Current version:Original Xbox
Doom 3 cover

DOOM 3

Doom 3 rebuilds science-horror shooting through dynamic lighting, a closed Mars base, and close-range gunplay. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.2 / 10
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About this game

Doom 3 rebuilds science-horror shooting through dynamic lighting, a closed Mars base, and close-range gunplay. Lighting, sound, and Mars pressure are landmark, while weapons, monsters, and close combat feel strong. Monster closets and dark corridors repeat, and xbox visuals, frame rate, loading, and aiming compromise. This assessment covers the catalogued Xbox release. This description covers the original xbox release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Original Xbox

Doom 3 rebuilds science-horror shooting through dynamic lighting, a closed Mars base, and close-range gunplay.

Lighting, sound, and Mars pressure are landmark, while weapons, monsters, and close combat feel strong. Monster closets and dark corridors repeat, and xbox visuals, frame rate, loading, and aiming compromise. This assessment covers the catalogued Xbox release. Overall, its main strengths are Lighting, sound, and Mars pressure are landmark; Weapons, monsters, and close combat feel strong. Its material limitations are Monster closets and dark corridors repeat; Xbox visuals, frame rate, loading, and aiming compromise. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Lighting, sound, and Mars pressure are landmark
  • Weapons, monsters, and close combat feel strong

Weaknesses

  • Monster closets and dark corridors repeat
  • Xbox visuals, frame rate, loading, and aiming compromise

Who it is for: Players who value lighting, sound, and mars pressure are landmark and accept this release's limits.

Play notes: Expect monster closets and dark corridors repeat and xbox visuals, frame rate, loading, and aiming compromise.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Weapons, monsters, and close combat feel strong; Xbox visuals, frame rate, loading, and aiming compromise.

Reviewed7.6 / 10Not provided
Dimension

Lighting, sound, and Mars pressure are landmark; Monster closets and dark corridors repeat.

Reviewed8.5 / 10Not provided
Dimension

Weapons, monsters, and close combat feel strong; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.2 / 10Not provided
Dimension

Judged on the original xbox release's input, readability, saving, and accessory conditions. Monster closets and dark corridors repeat.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Not provided
Publisher
Not provided
Release date
2005
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Shooting3D GraphicsFirst PersonHorrorOppressiveLinear LevelsStory-drivenScience Fiction
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • www.nintendo.com