Current version:Original Xbox
House of the Dead 3 The cover

House of the Dead 3 The

The House of the Dead III uses shotgun light-gun action, branching routes, and co-op through a mutant research facility. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.1 / 10
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About this game

The House of the Dead III uses shotgun light-gun action, branching routes, and co-op through a mutant research facility. Shotgun feedback, crowds, and co-op are satisfying, while routes, scores, and bosses support replay. Campaign is short and enemies repeat, and light-gun hardware or stick aiming compromises. This assessment covers the catalogued Xbox release. This description covers the original xbox release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Original Xbox

The House of the Dead III uses shotgun light-gun action, branching routes, and co-op through a mutant research facility.

Shotgun feedback, crowds, and co-op are satisfying, while routes, scores, and bosses support replay. Campaign is short and enemies repeat, and light-gun hardware or stick aiming compromises. This assessment covers the catalogued Xbox release. Overall, its main strengths are Shotgun feedback, crowds, and co-op are satisfying; Routes, scores, and bosses support replay. Its material limitations are Campaign is short and enemies repeat; Light-gun hardware or stick aiming compromises. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Shotgun feedback, crowds, and co-op are satisfying
  • Routes, scores, and bosses support replay

Weaknesses

  • Campaign is short and enemies repeat
  • Light-gun hardware or stick aiming compromises

Who it is for: Players who value shotgun feedback, crowds, and co-op are satisfying and accept this release's limits.

Play notes: Expect campaign is short and enemies repeat and light-gun hardware or stick aiming compromises.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Routes, scores, and bosses support replay; Light-gun hardware or stick aiming compromises.

Reviewed8.0 / 10Not provided
Dimension

Shotgun feedback, crowds, and co-op are satisfying; Campaign is short and enemies repeat.

Reviewed8.3 / 10Not provided
Dimension

Routes, scores, and bosses support replay; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.4 / 10Not provided
Dimension

Judged on the original xbox release's input, readability, saving, and accessory conditions. Campaign is short and enemies repeat.

Reviewed7.5 / 10Not provided

Review sources

Not provided

Core information

Developer
SEGA
Publisher
SEGA
Release date
2002
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Replayable3D GraphicsShort SessionsLocal Co-opHorrorShootingZombiesFirst Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided