Current version:Original Xbox
Chronicles of Riddick The - Escape from Butcher Bay cover

Chronicles of Riddick The - Escape from Butcher Bay

The Chronicles of Riddick: Escape from Butcher Bay uses stealth, melee, shooting, and prison role-playing for Riddick's escape. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.8 / 10
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About this game

The Chronicles of Riddick: Escape from Butcher Bay uses stealth, melee, shooting, and prison role-playing for Riddick's escape. First-person stealth, melee, and prison immersion are innovative, while lighting, voices, quests, and pacing are strong. Late gunplay trails stealth, and loading, ai, and old controls show age. This assessment covers the catalogued release. This description covers the original xbox release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.8 / 10Original Xbox

The Chronicles of Riddick: Escape from Butcher Bay uses stealth, melee, shooting, and prison role-playing for Riddick's escape.

First-person stealth, melee, and prison immersion are innovative, while lighting, voices, quests, and pacing are strong. Late gunplay trails stealth, and loading, ai, and old controls show age. This assessment covers the catalogued release. Overall, its main strengths are First-person stealth, melee, and prison immersion are innovative; Lighting, voices, quests, and pacing are strong. Its material limitations are Late gunplay trails stealth; Loading, AI, and old controls show age. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • First-person stealth, melee, and prison immersion are innovative
  • Lighting, voices, quests, and pacing are strong

Weaknesses

  • Late gunplay trails stealth
  • Loading, AI, and old controls show age

Who it is for: Players who value first-person stealth, melee, and prison immersion are innovative and accept this release's limits.

Play notes: Expect late gunplay trails stealth and loading, ai, and old controls show age.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Lighting, voices, quests, and pacing are strong; Loading, AI, and old controls show age.

Reviewed8.6 / 10Not provided
Dimension

First-person stealth, melee, and prison immersion are innovative; Late gunplay trails stealth.

Reviewed9.0 / 10Not provided
Dimension

Lighting, voices, quests, and pacing are strong; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.2 / 10Not provided
Dimension

Judged on the original xbox release's input, readability, saving, and accessory conditions. Late gunplay trails stealth.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
Vivendi Games
Release date
2004
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
First PersonStealth3D GraphicsMelee CombatScience FictionStory-drivenMain Story Under 10 HoursShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided