Current version:Nintendo Switch
Disgaea 6: Defiance of Destiny

Disgaea 6: Defiance of Destiny

Raise a squad and clear tactical stages in a story about a zombie challenging a God of Destruction. Super Reincarnation preserves strength through a level reset, while configurable automation supports repeated training.

AI score · out of 10
7.6 / 10
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About this game

Disgaea 6: Defiance of Destiny centres on developing characters and using them to clear tactical stages. Lifting and throwing allies or enemies changes their positions across the battlefield. Behind the battles is a zombie's repeated challenge to a God of Destruction, with Super Reincarnation also forming a growth system: characters return to their starting level while carrying strength forward. Training has its own configurable tools. Demonic Intelligence specifies which skills automated characters should use against particular enemies, while Auto-Repeat replays a stage and High-Speed Modes accelerate gameplay. These systems sit alongside the battlefield decisions, making the way you organise repeated battles another part of squad development. The characters are presented in 3D.

Collected in series

Disgaea turns the Netherworld into a stage for comic demon stories and squad-based strategy RPG battles. Positioning allies, combining attacks and developing characters and equipment all matter, with lifting and throwing opening up playful ways to rearrange the battlefield.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10Nintendo Switch

A fit for tactical players who enjoy engineering character growth as much as directing battles.

Throwing units creates room to think about battlefield positioning, while Super Reincarnation makes development extend beyond a single climb in levels. Configurable automated combat may especially suit players who enjoy designing a training routine and refining its rules.

Strengths

  • Lifting and throwing provide a concrete way to rethink where units should be.
  • Custom combat rules can turn repeated training into a planning problem.

Weaknesses

  • Players who dislike revisiting stages may find the repeat-stage training tools less compelling.

Who it is for: Players interested in squad development, positional tactics and specifying how automated battles should unfold.

Play notes: Automation changes your role toward setting rules; players who value choosing every action may prefer to engage with the manual tactical decisions.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Auto-Repeat makes returning to a stage an explicit training option, so its appeal depends partly on whether repeated development is itself rewarding to you.

Reviewed7.9 / 10Not provided
Dimension

Unit throwing and retained strength after reincarnation offer separate tactical and developmental problems for players who enjoy optimisation.

Reviewed8.1 / 10Not provided
Dimension

A 3D cast and a zombie's struggle against a destructive deity may appeal to players drawn to an exaggerated fantasy premise.

Reviewed7.6 / 10Not provided
Dimension

Configurable automated skills and gameplay-speed settings could reduce repeated manual input for players who prefer managing a battle plan.

Reviewed5.5 / 10Not provided

Review sources

Not provided

Core information

Release date
Jan 28, 2021
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsTurn-based CombatLong-term ProgressionSolo-friendlyLevel ProgressionStory-drivenMain Story 20–50 HoursThird PersonFantasyExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

  • www.nisamerica.comSource revision: 1
  • www.nisamerica.com