Current version:Original Xbox
Dead to Rights 2 cover

Dead to Rights 2

Dead to Rights II uses dual-gun shooting, disarms, melee, and a police dog in a linear crime revenge story. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.0 / 10
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About this game

Dead to Rights II uses dual-gun shooting, disarms, melee, and a police dog in a linear crime revenge story. Gunplay, disarms, and dog actions are direct, while short stages and weapons keep speed. Camera, aiming, AI, and cover are rough, and enemies, levels, and combat repeat heavily. This assessment covers the catalogued Xbox release. This description covers the original xbox release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.0 / 10Original Xbox

Dead to Rights II uses dual-gun shooting, disarms, melee, and a police dog in a linear crime revenge story.

Gunplay, disarms, and dog actions are direct, while short stages and weapons keep speed. Camera, aiming, AI, and cover are rough, and enemies, levels, and combat repeat heavily. This assessment covers the catalogued Xbox release. Overall, its main strengths are Gunplay, disarms, and dog actions are direct; Short stages and weapons keep speed. Its material limitations are Camera, aiming, AI, and cover are rough; Enemies, levels, and combat repeat heavily. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Gunplay, disarms, and dog actions are direct
  • Short stages and weapons keep speed

Weaknesses

  • Camera, aiming, AI, and cover are rough
  • Enemies, levels, and combat repeat heavily

Who it is for: Players who value gunplay, disarms, and dog actions are direct and accept this release's limits.

Play notes: Expect camera, aiming, ai, and cover are rough and enemies, levels, and combat repeat heavily.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Short stages and weapons keep speed; Enemies, levels, and combat repeat heavily.

Reviewed5.7 / 10Not provided
Dimension

Gunplay, disarms, and dog actions are direct; Camera, aiming, AI, and cover are rough.

Reviewed6.3 / 10Not provided
Dimension

Short stages and weapons keep speed; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.6 / 10Not provided
Dimension

Judged on the original xbox release's input, readability, saving, and accessory conditions. Camera, aiming, AI, and cover are rough.

Reviewed5.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
Bandai Namco
Release date
2005
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedStory-drivenShootingMelee CombatThird PersonLinear LevelsModern Setting3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided