Dead to Rights 2
Dead to Rights II uses dual-gun shooting, disarms, melee, and a police dog in a linear crime revenge story. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 6.0 / 10
About this game
Dead to Rights II uses dual-gun shooting, disarms, melee, and a police dog in a linear crime revenge story. Gunplay, disarms, and dog actions are direct, while short stages and weapons keep speed. Camera, aiming, AI, and cover are rough, and enemies, levels, and combat repeat heavily. This assessment covers the catalogued Xbox release. This description covers the original xbox release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
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Related game recommendations on this platform
Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Dead to Rights II uses dual-gun shooting, disarms, melee, and a police dog in a linear crime revenge story.
Gunplay, disarms, and dog actions are direct, while short stages and weapons keep speed. Camera, aiming, AI, and cover are rough, and enemies, levels, and combat repeat heavily. This assessment covers the catalogued Xbox release. Overall, its main strengths are Gunplay, disarms, and dog actions are direct; Short stages and weapons keep speed. Its material limitations are Camera, aiming, AI, and cover are rough; Enemies, levels, and combat repeat heavily. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Gunplay, disarms, and dog actions are direct
- Short stages and weapons keep speed
Weaknesses
- Camera, aiming, AI, and cover are rough
- Enemies, levels, and combat repeat heavily
Who it is for: Players who value gunplay, disarms, and dog actions are direct and accept this release's limits.
Play notes: Expect camera, aiming, ai, and cover are rough and enemies, levels, and combat repeat heavily.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Short stages and weapons keep speed; Enemies, levels, and combat repeat heavily. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Gunplay, disarms, and dog actions are direct; Camera, aiming, AI, and cover are rough. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Short stages and weapons keep speed; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Judged on the original xbox release's input, readability, saving, and accessory conditions. Camera, aiming, AI, and cover are rough. | Reviewed | 5.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Widescreen Games
- Publisher
- Bandai Namco
- Release date
- 2005
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Fast-pacedStory-drivenShootingMelee CombatThird PersonLinear LevelsModern Setting3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Original XboxWorldwide2005
Game gallery
Sources
Not provided