Current version:Xbox 360
Darksiders

Darksiders

Darksiders is a Xbox 360 role-playing game released in 2010 developed by Vigil Games. It centers on combat encounters, area and route exploration, and character or equipment growth, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.1 / 10
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About this game

Darksiders is a Xbox 360 role-playing game centered on combat encounters, area and route exploration, and character or equipment growth. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Xbox 360

Tools and combat work well together, though dungeon backtracking slows the adventure.

The original Darksiders on Xbox 360 combines combat, tool-based exploration and dungeon mechanisms into a coherent adventure. New equipment opens routes while also providing ways to handle enemies, giving progression tangible purpose. Weapon combinations and finishers make fighting enjoyable, although the broader adventure matters more than mastering an exceptionally complex move set. Large dungeons sometimes require too much backtracking after the solution is understood. Exaggerated figures, elaborate costumes and choral music give the ruined world a distinctive identity. A patched-period retail Xbox 360 playthrough reported no tearing but several crashes; flexible manual saving helps protect progress. This is an assessment of the historical original release, excluding Warmastered performance, visuals and additional features.

Strengths

  • Tools serve puzzles and combat
  • Coherent apocalyptic presentation

Weaknesses

  • Excessive dungeon backtracking
  • Crashes in the reviewed build

Who it is for: Players who enjoy dungeon exploration alongside action combat.

Play notes: Historical original, excluding Warmastered. The reviewed Xbox 360 build benefits from frequent saving.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Purposeful exploration is slowed by backtracking and sprawling dungeons.

Reviewed7.6 / 10Not provided
Dimension

Tools and combat form a strong, coherent progression loop.

Reviewed8.5 / 10Not provided
Dimension

A coherent visual and musical identity gives the apocalypse character.

Reviewed8.6 / 10Not provided
Dimension

Flexible saving mitigates, but does not remove, stability costs.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Vigil Games
Publisher
THQ
Release date
2010
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Exploration3D GraphicsReal-time CombatMain Story 20–50 HoursLong-term ProgressionSolo-friendlyWarLevel ProgressionStory-drivenThird PersonFantasyTurn-based Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided