Current version:Xbox 360
Darksiders 2 cover

Darksiders 2

Darksiders II expands the apocalyptic adventure through Death's agile combat, dungeons, puzzles, and loot builds. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.3 / 10
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About this game

Darksiders II expands the apocalyptic adventure through Death's agile combat, dungeons, puzzles, and loot builds. Movement, combat, dungeons, and loot builds are rich, while art, world, music, and character design stand out. Side tasks, loot, and repeated combat slow pacing, and loading, tearing, and stability are average. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Xbox 360

Darksiders II expands the apocalyptic adventure through Death's agile combat, dungeons, puzzles, and loot builds.

Movement, combat, dungeons, and loot builds are rich, while art, world, music, and character design stand out. Side tasks, loot, and repeated combat slow pacing, and loading, tearing, and stability are average. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Movement, combat, dungeons, and loot builds are rich; Art, world, music, and character design stand out. Its material limitations are Side tasks, loot, and repeated combat slow pacing; Loading, tearing, and stability are average. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Movement, combat, dungeons, and loot builds are rich
  • Art, world, music, and character design stand out

Weaknesses

  • Side tasks, loot, and repeated combat slow pacing
  • Loading, tearing, and stability are average

Who it is for: Players who value movement, combat, dungeons, and loot builds are rich and accept this release's limits.

Play notes: Expect side tasks, loot, and repeated combat slow pacing and loading, tearing, and stability are average.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Art, world, music, and character design stand out; Loading, tearing, and stability are average.

Reviewed8.0 / 10Not provided
Dimension

Movement, combat, dungeons, and loot builds are rich; Side tasks, loot, and repeated combat slow pacing.

Reviewed8.6 / 10Not provided
Dimension

Art, world, music, and character design stand out; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.8 / 10Not provided
Dimension

Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Side tasks, loot, and repeated combat slow pacing.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Vigil Games
Release date
2012
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonGear GrindingMain Story 100 Hours or MoreStory-drivenMelee CombatFantasy3D GraphicsPuzzle Solving
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided