Current version:Wii U
Darksiders 2 cover

Darksiders 2

Darksiders II uses Death's fast combat, loot builds, dungeon puzzles, and open regions for an apocalyptic adventure. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
7.8 / 10
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About this game

Darksiders II uses Death's fast combat, loot builds, dungeon puzzles, and open regions for an apocalyptic adventure. Combat, weapons, and dungeons are broad, while world art and death's movement have appeal. Tasks, regions, and random loot repeat, and frame rate, loading, and gamepad use are ordinary. This assessment covers the catalogued Wii U release. This description covers the original wii-u release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.8 / 10Wii U

Darksiders II uses Death's fast combat, loot builds, dungeon puzzles, and open regions for an apocalyptic adventure.

Combat, weapons, and dungeons are broad, while world art and death's movement have appeal. Tasks, regions, and random loot repeat, and frame rate, loading, and gamepad use are ordinary. This assessment covers the catalogued Wii U release. Overall, its main strengths are Combat, weapons, and dungeons are broad; World art and Death's movement have appeal. Its material limitations are Tasks, regions, and random loot repeat; Frame rate, loading, and GamePad use are ordinary. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Combat, weapons, and dungeons are broad
  • World art and Death's movement have appeal

Weaknesses

  • Tasks, regions, and random loot repeat
  • Frame rate, loading, and GamePad use are ordinary

Who it is for: Players who value combat, weapons, and dungeons are broad and accept this release's limits.

Play notes: Expect tasks, regions, and random loot repeat and frame rate, loading, and gamepad use are ordinary.

View scoring basis
DimensionReview stateScoreWeight
Dimension

World art and Death's movement have appeal; Frame rate, loading, and GamePad use are ordinary.

Reviewed7.5 / 10Not provided
Dimension

Combat, weapons, and dungeons are broad; Tasks, regions, and random loot repeat.

Reviewed8.3 / 10Not provided
Dimension

World art and Death's movement have appeal; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.5 / 10Not provided
Dimension

Judged on the original wii-u release's input, readability, saving, and accessory conditions. Tasks, regions, and random loot repeat.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Vigil Games
Release date
2012
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonClass Builds3D GraphicsMelee CombatMain Story 100 Hours or MoreDark FantasyPuzzle SolvingGear Grinding
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided