Crysis 2
Crysis 2 is a Xbox 360 shooter game released in 2011 developed by Crytek. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.9 / 10
About this game
Crysis 2 is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Crysis is a science-fiction shooter series built around a Nanosuit that changes how you approach a firefight. From tropical islands to a devastated New York, cloaking, enhanced protection and customizable weapons let you alternate between stalking enemies and confronting them head-on.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Flexible urban suit combat with platform and pacing limits.
Crysis 2 moves nanosuit combat into an invaded New York. Armor and cloak let a player cross rooftops, streets and interiors by flanking, ambushing or assaulting a position. Weighty weapons and the city under siege give these encounters urgency. The campaign remains more directed than the first game’s island, however. Obvious tactical prompts and occasional weak enemy reactions reduce the pleasure of discovering an approach unaided. Its lengthy sequence of distinct urban spaces offers plenty to see without preserving the original’s widest sandbox freedom. The original Xbox 360 review covers its ruined-city combat, while Digital Foundry’s direct PS3 and 360 capture shows motion varies under load on the Xbox side as well. This judgment does not assign the PS3 reviewer’s crashes or the PC graphics-menu restriction to Xbox. This entry concerns the original 2011 xbox-360 edition. It does not import the other platforms, later graphics patches or the 2021 remaster. Multiplayer belongs to the historical launch package; present service availability has not been verified, so this review does not promise online matches today. Players who enjoy finding stealth routes through a cinematic shooter should find much to appreciate. Anyone expecting the first game’s broad island freedom or perfectly steady technical behavior should note these boundaries.
Strengths
- Cloak, armor, varied routes and a vivid ruined city.
Weaknesses
- Obvious tactical prompts; frame-rate variability under load.
Who it is for: Players seeking nanosuit tactics in a cinematic city.
Play notes: Launch multiplayer does not establish present service availability.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied action occasionally tightens into scripted passages. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Flexible arenas remain somewhat over-directed. | Reviewed | 8.2 / 10 | Not provided |
| Dimension The devastated city gives the suit fantasy force. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Controller play remains workable despite demanding-scene dips. | Reviewed | 6.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Crytek
- Publisher
- CrytekElectronic Arts
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- DodgeLinear LevelsSolo-friendlyFast-pacedWarMain Story Under 10 HoursThird Person3D GraphicsPlayer versus EnvironmentReplayableShooting
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- First person
Release editions
- Windows PCWorldwide2011
- Xbox 360Worldwide2011
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided