Current version:Xbox 360
Condemned 2 Bloodshot

Condemned 2 Bloodshot

Condemned 2 Bloodshot is a Xbox 360 shooter game released in 2008 developed by Monolith Productions. It centers on combat encounters, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.9 / 10
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About this game

Condemned 2 Bloodshot is a Xbox 360 shooter game centered on combat encounters, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10Xbox 360

A forceful melee-horror campaign occasionally interrupted by awkward emergency pickups.

The Xbox 360 version of Condemned 2 builds tension around immediate physical danger. Weapons break, making defence, counters and unarmed attacks practical parts of survival. Investigation scenes demand a different kind of attention and connect evidence answers to progression rewards. The contrast gives the campaign more texture than uninterrupted fighting would provide. Graphic reactions and detailed impact sounds make attacks feel threatening, but weapon collection is less elegant: looking precisely at a replacement can interfere with defending yourself at the moment it matters most. Additional combat challenges offer practice without replacing the campaign as the main attraction. The result is distinctive and forceful, with some input friction that becomes more noticeable under pressure. Choose it for solo horror and melee encounters rather than an assumption of active online competition.

Strengths

  • Combat and investigation complement each other
  • Powerful audiovisual pressure

Weaknesses

  • Precise targeting needed for pickups
  • Limited variety in supplementary modes

Who it is for: Horror players comfortable with graphic close-quarters violence.

Play notes: Strong gore and shocks; current online play is unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Practice challenges support mastery, though the campaign carries most of the variety.

Reviewed7.6 / 10Not provided
Dimension

Close combat and investigation make a distinctive loop with meaningful decisions.

Reviewed8.1 / 10Not provided
Dimension

Visceral audiovisual feedback makes threats immediate and the horror unusually tangible.

Reviewed8.5 / 10Not provided
Dimension

Combat feedback is clear, but precise pickup targeting creates avoidable friction under pressure.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Publisher
SEGA
Release date
2008
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsPlayer versus EnvironmentReplayableThird PersonSolo-friendlyFast-pacedDodge3D GraphicsMain Story Under 10 HoursReal-time CombatShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
First person

Release editions

Sources

Not provided