The Saboteur
The Saboteur is a Xbox 360 shooter game released in 2009 developed by Electronic Arts. It centers on combat encounters, area and route exploration, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.7 / 10
About this game
The Saboteur is a Xbox 360 shooter game centered on combat encounters, area and route exploration, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A distinctive sabotage sandbox with limited stealth and mission variety.
The Saboteur on Xbox 360 makes occupied Paris a playground for destruction. Perks reward different actions, giving repeated attacks a useful sense of progression. Disguises offer a way in, but sustained stealth is unreliable, so the strongest enjoyment comes from shooting and sabotage. The city and countryside invite exploration even as assassination, escort, driving and demolition patterns begin to repeat. Its most distinctive element is color: liberated areas become vivid, making resistance visible in the environment. Contemporary 360 testing finds performance stable most of the time, though visual detail is unexceptional. It suits players seeking atmosphere and freeform action more than rigorous infiltration or constantly changing missions. This assessment covers the original 2009 base game.
Strengths
- Clear rewards for sabotage
- Color expresses liberation
Weaknesses
- Unreliable stealth
- Repetitive mission structure
Who it is for: Action players who value atmosphere and freeform destruction.
Play notes: Original 2009 Xbox 360 base-game scope.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Geographic breadth exceeds mission variety. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Rewarding sabotage is constrained by underdeveloped stealth. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Color gives sandbox actions a distinctive narrative meaning. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Basic performance is dependable without exceptional visual polish. | Reviewed | 7.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Electronic Arts
- Publisher
- Electronic Arts
- Release date
- 2009
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Player versus EnvironmentMain Story Under 10 HoursShootingSolo-friendlyExploration3D GraphicsLinear LevelsReplayableFast-pacedDodgeThird PersonReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2009
- PlayStation 3Worldwide2009
Game gallery
Sources
Not provided