Clue
Clue is a Super Famicom puzzle game released in 1992 developed by Sculptured Software. It centers on rule recognition, spatial or logical judgment, and successive puzzle solving, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.3 / 10
About this game
Clue is a Super Famicom puzzle release centered on rule recognition, spatial or logical judgment, and successive puzzle solving. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio cues, and state feedback need to support decisions directly, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that limited explanations, repetition, or abrupt difficulty can stall progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An atmospheric deduction board game that leaves note-taking to you
SNES Clue makes deduction an action: enter a room, propose a combination, watch a clue vignette, interrogate and decide whether to risk elimination with an accusation. Suspects, weapons and locations eliminate one another, while higher difficulty gives more specific clues and demands closer reasoning. Computer opponents can fill the table, and one controller supports shared turns, providing routes for solo study or a gathering with friends. A clear board, animated dice hand and suspenseful scene music give the abstract board game atmosphere. Repeating music can become tiresome, however, and rules cannot be adjusted to personal habits. There is also no place to record eliminated possibilities, so paper notes and checking your own cards are advisable. This suits patient deduction fans rather than players seeking immediate action; convenient menus do not do the thinking for you.
Strengths
- Clues, interrogation and accusations form a coherent deduction loop.
- Mixed players, difficulty choices and atmospheric staging support repeat mysteries.
Weaknesses
- No deduction-note recorder, fixed rules and repetitive music limit convenience.
Who it is for: For board-game players who enjoy taking notes and patiently eliminating evidence.
Play notes: Original SNES version. Keep paper notes; a wrong accusation eliminates you, and you must check contradictory cards yourself.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Mixed human/computer play and difficulty sustain repeat mysteries within a fixed set of rooms and suspects. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Eliminating evidence creates meaningful deduction, and accusation risk rewards checking rather than guessing. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Recognisable staging adds suspense, but repeating music becomes tiresome over longer play. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Movement and cards are easy to manage, but players must handle deduction notes and adapt to fixed rules. | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Sculptured Software
- Publisher
- Parker Brothers
- Release date
- 1992
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Card & Tabletop · Primary genre
- Tags
- Pick-up and PlayShort SessionsMain Story Under 10 HoursLow Entry BarrierSolo-friendlySlow BurnFixed CameraPuzzle Solving2D GraphicsReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Top-down
Release editions
- Super Famicom / SNESWorldwide1992
Game gallery
Sources
Not provided