Current version:Xbox 360
Castlevania Symphony of the Night

Castlevania Symphony of the Night

Castlevania Symphony of the Night is a Xbox 360 action game released in 2007 developed by Konami. It centers on platform movement and landing judgment, aiming, shooting, and weapon use, and combat encounters, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.8 / 10
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About this game

Castlevania Symphony of the Night is a Xbox 360 action game centered on platform movement and landing judgment, aiming, shooting, and weapon use, and combat encounters. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.8 / 10Xbox 360

A rich exploration classic in a flexible XBLA release.

Symphony of the Night on Xbox Live Arcade preserves Alucard’s linked combat and exploration systems. New equipment, spells and transformations alter encounters while opening routes that were previously unreachable, making progression feel like discovery rather than a simple increase in numbers. Interconnected rooms, secrets and the inverted castle sustain that search, even if some return trips repeat familiar ground. Detailed two-dimensional animation and varied gothic music still give different spaces a memorable identity. A direct Xbox 360 review identifies this as an emulated PlayStation release with original and enhanced display modes. That choice improves presentation flexibility but does not turn the game into a redesigned remake. The assessment is confined to the Xbox Live Arcade edition and leaves the protected PS1 review alone. Players who enjoy mapping connected spaces and experimenting with equipment have a particularly rich game here; those averse to backtracking should expect some repeated travel.

Strengths

  • Equipment and transformations reward exploration.

Weaknesses

  • Some repeated travel follows the castle reversal.

Who it is for: Players who enjoy connected maps and equipment builds.

Play notes: XBLA emulation only; PS1 original remains separate.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The large connected castle rewards searching, despite some repeated return travel.

Reviewed8.6 / 10Not provided
Dimension

Equipment and forms make Alucard’s combat growth and route discovery reinforce each other.

Reviewed9.1 / 10Not provided
Dimension

Readable two-dimensional animation and varied music give the castle enduring character.

Reviewed9.2 / 10Not provided
Dimension

Original and filtered XBLA display modes offer choice without redesigning the game.

Reviewed8.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Konami
Publisher
Konami
Release date
2007
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableShootingFast-pacedThird Person3D GraphicsSolo-friendlyLinear LevelsDodgePlatformingLevel ProgressionReal-time CombatFantasy
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided