Child of Light
Aurora and her firefly companion journey through Lemuria to recover its stolen lights, combining turn-based battles, party development and puzzles.
- AI score · out of 10
- 8.38 / 10
About this game
Child of Light is a fairy-tale role-playing game about Princess Aurora’s journey through Lemuria. With a firefly companion at her side, she confronts the Black Queen and seeks the stolen Sun, Moon and Stars. Allies join the party along the way. Turn-based battles test the group, while skill and equipment improvements prepare them for further challenges. Puzzles interrupt the journey through a world presented in a watercolour style, combining exploration with the gradual development of a team.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
Child of Light
Timing-driven battles and fairy-tale art work together, with limited scope and imprecise support controls.
Child of Light turns waiting for a turn into an opportunity to intervene. Slowing an enemy with Igniculus and interrupting its casting phase lets judgment change the attack order. Party swaps, skill paths and Oculi crafting create room for development, while free flight makes exploration less dependent on platform routes. The adventure is small in scope and its puzzles are light diversions, making it a focused journey rather than a long-term project. Watercolour landscapes, delicate animation and gentle music support that identity, although forced rhymes sometimes obscure dialogue. The identified comparison finds Xbox 360 runtime generally smooth with reduced visual detail. Moving Igniculus with the right stick works but lacks agility, especially when harder battles demand precise support. Players drawn to timing and coherent presentation will find more here than those seeking extensive puzzles or a lengthy campaign.
Strengths
- Slowing and interruption create timing decisions
- Cohesive watercolour imagery and music
Weaknesses
- Forced rhymes obscure some dialogue
- Sluggish right-stick support control
Who it is for: Players seeking a compact fairy-tale RPG with timing-based battles and party growth.
Play notes: Independent judgment from the explicitly identified Xbox 360 observations in Brent Botsford’s July 10, 2014 platform comparison, not our own playtest. Model, patch and platform-specific hours are unknown. Generally smooth is not a measured frame-rate guarantee; other platforms’ touch controls and a PS deluxe review are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Free flight opens exploration beyond platform routes, with skills and Oculi crafting sustaining growth. Simple puzzles and a small overall scope favour a focused adventure over prolonged development. | Reviewed | 7.8 / 10 | 0.25 |
| Dimension A vulnerable casting section gives timing consequences, while Igniculus can slow enemies to enable interruptions. Party swaps and Oculi configurations keep the compact battle system adaptable. | Reviewed | 8.5 / 10 | 0.4 |
| Dimension Watercolour scenery, flowing animation and piano-led music establish a cohesive fairy tale despite reduced Xbox 360 detail. Forced rhymes sometimes make the dialogue less immediately understandable. | Reviewed | 9.0 / 10 | 0.2 |
| Dimension The platform comparison explicitly finds Xbox 360 animation and runtime generally smooth, but right-stick Igniculus movement feels sluggish. Precise slowing in harder battles makes that input limitation consequential. | Reviewed | 8.2 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2014
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Story-drivenLinear LevelsFast-pacedReplayableReal-time CombatPlatforming3D GraphicsMain Story Under 10 HoursDodgeSolo-friendlyCollection-richThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opSingle playerMultiplayer
- Perspectives
- Side view
Release editions
- Xbox 360Worldwide2014
- Wii UWorldwide2014
- PlayStation VitaWorldwide2014
Game gallery
Sources
Not provided