Current version:PlayStation 2
Brothers in Arms - Earned in Blood

Brothers in Arms - Earned in Blood

Brothers in Arms - Earned in Blood is a PlayStation 2 shooter game released in 2005 developed by Gearbox Software. It centers on aiming, shooting, and weapon use, story, case, or mission progress, and resource or business management, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.6 / 10
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About this game

Brothers in Arms - Earned in Blood is a PlayStation 2 shooter game centered on aiming, shooting, and weapon use, story, case, or mission progress, and resource or business management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10PlayStation 2

Strong squad ideas diluted by the PS2 tactical implementation.

Earned in Blood on PS2 retains the series’ idea of suppressing an enemy position before sending another fireteam around its flank. Hartsock’s debriefing, strong voice performance and sharp weapon audio give the Normandy campaign weight, and over ten chapters plus cooperative and timed skirmishes supply substantial activity. The PS2 implementation weakens the tactical premise. Enemies make poor use of cover, allies expose themselves more often, and simple frontal fire can replace careful maneuvers. Narrowed routes, slow aiming and awkward grenade placement then make the game less comfortable as an ordinary shooter. The story remains engaging, but reduced environmental detail and animation popping leave the visual port uneven. Checkpoints and lower-difficulty recovery ease repeated attempts without fixing those core issues. This assessment uses a direct account of the 2005 standalone PS2 edition. Its historical online modes are not proof of present service, and the later Wii Double Time compilation is a different package.

Strengths

  • Voice work and skirmishes add weight to the campaign.

Weaknesses

  • Weak enemy cover and exposed allies reduce the need to flank.

Who it is for: Squad-story fans tolerant of the PS2 tactical compromises.

Play notes: Only the 2005 standalone PS2 build; current online status is unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

内容尚足,新鲜度有限。

Reviewed6.8 / 10Not provided
Dimension

核心想法好,执行打折。

Reviewed6.3 / 10Not provided
Dimension

叙事声音强于画面移植。

Reviewed7.2 / 10Not provided
Dimension

可玩但操作与AI易用性不稳。

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Release date
2005
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsMain Story Under 10 HoursReplayableSolo-friendlyStory-drivenResource ManagementPlayer versus EnvironmentShootingDodgeThird PersonFast-paced3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
First person

Release editions

Sources

Not provided