Bolt
Bolt is a PlayStation 3 action game released in 2008 developed by Altron. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 6.6 / 10
About this game
Bolt is a PlayStation 3 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Bolt on PS3 offers worthwhile combat resources and character alternation, but late repetition, a thin story and a documented script block constrain its execution.
Bolt gives its cartoon combat a useful rhythm: light and heavy attacks earn energy, while sustained chains build stronger Super moves. Penny's puzzles, platforming and hacking then provide a different task rather than another identical fight. The alternation helps, but difficulty peaks early and later enemy waves keep arriving after the systems have stopped developing. An extended campaign and modest shooter extras do not provide much lasting freshness. Soft scenery and broad vistas suit the fictional television-superdog premise better than the sparse dialogue and repeatedly escaping villains sustain a rescue story. The original PS3 test also encountered an early skipped script that blocked progress. Its accessible action therefore comes with both repetitive pacing and a significant reliability caution.
Strengths
- Attacks, energy and Super moves form an understandable resource loop.
- Penny's activities and inviting locations diversify the cartoon adventure.
Weaknesses
- Repeated late waves, thin storytelling and modest extras weaken longevity.
- The original PS3 test documented a script skip that blocked progress.
Who it is for: Players seeking straightforward resource combat and cartoon locations, comfortable with extended repetition.
Play notes: Follows the fictional superdog show rather than the film's journey; the original has a documented progress-script failure requiring patience with retries.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Difficulty peaks early, followed by repeated enemy waves; switching characters delays fatigue, but the extended campaign and limited shooter extras outlast meaningful development. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Light and heavy chains earn energy and build room-clearing Super attacks, creating a useful combat rhythm; Penny's puzzles and hacking offer timely alternatives. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Soft locations and broad vistas suit the television-superdog fantasy, although sparse dialogue and repeated villain escapes leave narrative motivation weaker than the scenery. | Reviewed | 6.9 / 10 | Not provided |
| Dimension The native PS3 test explicitly encountered an early script skip blocking progress, a significant reliability cost that the other console's successful run cannot erase. | Reviewed | 5.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- AltronAvalanche Software
- Publisher
- Disney Interactive Studios
- Release date
- 2008
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Fast-pacedPlatformingSolo-friendly3D GraphicsThird PersonReplayableReal-time CombatMain Story Under 10 HoursLinear LevelsDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2008
Game gallery
Sources
Not provided