Current version:PlayStation 3
Blades of Time

Blades of Time

Blades of Time is a PlayStation 3 shooter game released in 2012 developed by Gaijin Entertainment. It centers on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.7 / 10
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About this game

Blades of Time is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10PlayStation 3

Inventive clones are weakened by frustrating command friction

Blades of Time on PS3 uses rewinding for more than undoing mistakes. Past actions become clones that can cooperate with the present Ayumi, distract enemies or coordinate switches. Melee, magic and stationary shooting give that idea genuine tactical possibilities, while new enemies, bosses and equipment provide progression. Desert, volcanic and snowy locations also keep the journey visually varied. Its execution is less convincing: healing may fail during attacks or airborne actions, and ignored commands make combat pressure frustrating. A compass helps locate objectives and treasure, but cannot explain those action restrictions. Persistent self-commentary and weak story payoff further limit the adventure's personality. Players willing to adapt can enjoy inventive clone tactics, though the creativity never consistently becomes an equally fluid experience.

Strengths

  • Past-action clones create useful combat and puzzle coordination.
  • Varied environments and equipment give exploration a purpose.

Weaknesses

  • Unclear action restrictions and ignored commands cause combat frustration.
  • Repetitive stretches and weak narrative payoff reduce engagement.

Who it is for: Action players interested in time-clone tactics who can tolerate command-state friction and thin storytelling.

Play notes: This assessment covers the original PS3 offline campaign, not guaranteed current Outbreak access. Finish attacks or airborne actions before healing; use camera inversion and the compass as needed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Enemy tactics, bosses and upgrades support progression, but repetitive stretches and an underdeveloped ending leave its content less consistently engaging.

Reviewed6.8 / 10Not provided
Dimension

Replayed actions support decoys and coordinated attacks or puzzles, while stationary shooting adds a positioning cost; worthwhile tactics are undermined by execution friction.

Reviewed7.4 / 10Not provided
Dimension

Distinct environments give the journey atmosphere, but constant self-commentary and weak plotting make its surroundings more convincing than its character storytelling.

Reviewed6.9 / 10Not provided
Dimension

The compass and a reported PS3 inversion option help navigation, but poorly communicated action and healing restrictions create substantial frustration under pressure.

Reviewed4.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Gaijin
Publisher
Konami
Release date
2012
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-paced3D GraphicsReplayableThird PersonDodgeSolo-friendlyShootingFantasyPlayer versus EnvironmentMain Story Under 10 HoursLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayerCo-op
Perspectives
Third person

Release editions

Sources

Not provided