Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen
Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen is a Super Famicom fighting game released in 1994 developed by Angel. It centers on combat encounters, story, case, or mission progress, and move inputs, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 6.6 / 10
About this game
Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen is a Super Famicom fighting release centered on combat encounters, story, case, or mission progress, and move inputs. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that button mapping, move recognition, and cpu behavior can affect match balance. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
Sailor Moon games bring the Sailor Guardians’ battles, friendships and signature powers into several kinds of play. Side-scrolling action, fighting, role-playing and puzzles offer different ways to spend time with the cast. The shared appeal is seeing familiar characters take the lead, even as the controls and pace change between games.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Deep guard-cancel play beneath uneven presentation
This Sailor Moon fighter has more to offer than a lightweight character showcase. Canceling blockstun into special moves or backdashes lets a pressured player reclaim momentum, and character-specific tools reward study. Combos without damage scaling can also punish a single mistake severely. Training, single matches, story and tournament play provide different contexts, while point allocation adjusts some attributes; a nine-character roster and mode restrictions limit that customization. Sparse character detail, ordinary backgrounds and choppy animation do not fully deliver the cast's appeal. Remapping and automatic specials ease entry, but excessively fast directional inputs may drop moves, and the two player sides are not perfectly symmetrical. It best suits partners willing to investigate its offensive and defensive rules.
Strengths
- Guard cancels enable counterplay
- Practice and varied match modes
- Remapping and automatic specials
Weaknesses
- Severe combo punishment
- Limited animation and scenery
- Asymmetric player-side rules
Who it is for: Local fighting-game partners interested in studying guard cancels and character tools
Play notes: AUTO mode is excluded by community competitive rules; excessively fast directional sequences may drop moves.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Practice, versus and tournament modes offer variety within a limited roster and restricted point system. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Guard cancels and backdashes create counterplay, but high-damage combinations magnify mistakes. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Recognizable characters are limited by sparse detail, bland scenery and choppy animation. | Reviewed | 5.1 / 10 | Not provided |
| Dimension Remapping and automatic specials aid access, though rapid-input and side differences require adaptation. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Angel
- Publisher
- Angel
- Release date
- 1994
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Fast-pacedCombosSolo-friendlyReplayable2D GraphicsStory-drivenMelee CombatPlayer versus PlayerReal-time CombatShort SessionsMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1994
Game gallery
Sources
Not provided