Dragon Ball Z - Super Butouden 2
Dragon Ball Z - Super Butouden 2 is a Super Famicom fighting game released in 1994 developed by Bandai Namco Entertainment. It centers on combat encounters, move inputs, and offense-defense reads, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.4 / 10
About this game
Dragon Ball Z - Super Butouden 2 is a Super Famicom fighting release centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that button mapping, move recognition, and cpu behavior can affect match balance. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
Dragon Ball games turn the manga and anime’s battles into fighting games, character-building adventures and action RPGs. You might assemble a tag team, create your own fighter or revisit Goku’s journey between explosive encounters.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A convincing Dragon Ball spectacle built around long-range Ki clashes and branching battles.
Super Butoden 2 is at its most distinctive when opponents fly apart, the screen splits and enormous Ki attacks cross the distance between them. Blocking, deflecting, cancelling or countering a super blast makes these exchanges more than a visual trick and brings the anime's dramatic standoffs into the player's decisions. Story Mode changes direction according to wins and losses, giving solo play a reason to revisit fights; local Tournament play adds an obvious social use. The Cell-era and film characters, large sprites and ground-to-air movement sell the license effectively. Close combat is less elaborate than the projectile game, however, and the readily selectable roster is small, with two additional fighters hidden behind a code. A review of the Japanese Super Famicom release finds the button layout understandable, though reading the branching story still requires Japanese. This judgment does not import the French PAL translation or later port soundtrack changes into the original cartridge.
Strengths
- Expressive split-screen Ki battles
- Branching story and local tournament replay
Weaknesses
- Limited close-range depth and visible roster
- Japanese narrative presents a language barrier
Who it is for: Dragon Ball fans comfortable with a 16-bit fighting game's pace.
Play notes: Original Japanese Super Famicom edition; other regional translations and later ports are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Branching gives solo runs replay value, but the small visible roster constrains casual variety. | Reviewed | 7.5 / 10 | Not provided |
| Dimension The distance and projectile duel evoke the television battles, although close-range fighting has less mechanical nuance. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Licensed spectacle carries the experience more strongly than the sparse tournament audio. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Core controls are legible on the original hardware, although story text still requires Japanese literacy. | Reviewed | 6.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bandai Namco
- Publisher
- Bandai Namco
- Release date
- 1994
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Player versus PlayerFantasyMain Story Under 10 HoursMelee Combat2D GraphicsReplayableSolo-friendlyAnime StyleFast-pacedReal-time CombatShort SessionsCombos
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Side view
Release editions
- Super Famicom / SNESWorldwide1994
Game gallery
Sources
Not provided