Current version:Super Famicom / SNES
Dragon Ball Z - Super Butouden 2

Dragon Ball Z - Super Butouden 2

Dragon Ball Z - Super Butouden 2 is a Super Famicom fighting game released in 1994 developed by Bandai Namco Entertainment. It centers on combat encounters, move inputs, and offense-defense reads, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.4 / 10
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About this game

Dragon Ball Z - Super Butouden 2 is a Super Famicom fighting release centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that button mapping, move recognition, and cpu behavior can affect match balance. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Super Famicom / SNES

A convincing Dragon Ball spectacle built around long-range Ki clashes and branching battles.

Super Butoden 2 is at its most distinctive when opponents fly apart, the screen splits and enormous Ki attacks cross the distance between them. Blocking, deflecting, cancelling or countering a super blast makes these exchanges more than a visual trick and brings the anime's dramatic standoffs into the player's decisions. Story Mode changes direction according to wins and losses, giving solo play a reason to revisit fights; local Tournament play adds an obvious social use. The Cell-era and film characters, large sprites and ground-to-air movement sell the license effectively. Close combat is less elaborate than the projectile game, however, and the readily selectable roster is small, with two additional fighters hidden behind a code. A review of the Japanese Super Famicom release finds the button layout understandable, though reading the branching story still requires Japanese. This judgment does not import the French PAL translation or later port soundtrack changes into the original cartridge.

Strengths

  • Expressive split-screen Ki battles
  • Branching story and local tournament replay

Weaknesses

  • Limited close-range depth and visible roster
  • Japanese narrative presents a language barrier

Who it is for: Dragon Ball fans comfortable with a 16-bit fighting game's pace.

Play notes: Original Japanese Super Famicom edition; other regional translations and later ports are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Branching gives solo runs replay value, but the small visible roster constrains casual variety.

Reviewed7.5 / 10Not provided
Dimension

The distance and projectile duel evoke the television battles, although close-range fighting has less mechanical nuance.

Reviewed7.4 / 10Not provided
Dimension

Licensed spectacle carries the experience more strongly than the sparse tournament audio.

Reviewed7.8 / 10Not provided
Dimension

Core controls are legible on the original hardware, although story text still requires Japanese literacy.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Bandai Namco
Publisher
Bandai Namco
Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus PlayerFantasyMain Story Under 10 HoursMelee Combat2D GraphicsReplayableSolo-friendlyAnime StyleFast-pacedReal-time CombatShort SessionsCombos
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Side view

Release editions

Sources

Not provided