Beowulf: The Game
Beowulf: The Game is a PlayStation 3 action game released in 2007 developed by Ubisoft. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 5.3 / 10
About this game
Beowulf: The Game is a PlayStation 3 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Recommended games
Related game recommendations on this platform
PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Occasional spectacle and a promising thane concept cannot overcome repetitive prompts, awkward controls and poor pacing on PS3.
The original PlayStation 3 Beowulf: The Game builds a bloody action journey from the film and epic poem. It has more ideas than a simple licensed brawler: the player commands thanes, chooses between heroic and carnal growth, enters rage and leads rhythm-based war chants. The opening monster encounter, some Nordic scenery and the orchestral score produce moments of scale. In practice, combat soon narrows to repeated grapples, button-mashing and similar enemy waves. Orders and upgrades rarely alter decisions enough, while mandatory boss prompts and repeated chants slow an already linear route. The campaign is not especially long, but limited variety and weak story transitions make it feel stretched. The PS3 technical judgment needs precision: GameSpot described the original PS3 and Xbox 360 releases as running smoothly, so a major frame-rate failure is not evidenced. Direct PS3 criticism instead identifies sluggish rolls and climbing, difficult-to-read prompts, dark fights where allies and enemies blur, and unreliable thane behavior. Those problems repeatedly obstruct the game's few interesting systems. Fans of the film may find intermittent spectacle, but players seeking responsive action and evolving challenges have strong reasons to look elsewhere. This score excludes the separately reviewed PSP and PC versions and makes no claim about today's storefront access.
Strengths
- Occasional monster and Nordic set-pieces
- Thane orders and dual legacy paths offer promising ideas
Weaknesses
- Repetitive grapples, enemies and chants
- Squad commands and upgrades have limited practical effect
- PS3 control, prompt readability and ally-AI friction
Who it is for: Film fans primarily interested in its violent set-pieces who can tolerate an uneven licensed action game.
Play notes: 2007 PlayStation 3 edition only, with heavy gore. PSP and PC behavior is not inherited; current digital availability was not checked.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A relatively short route feels padded by cloned encounters, repeated chants and forced boss prompts; its alternate legacy offers limited replay incentive. | Reviewed | 4.8 / 10 | Not provided |
| Dimension Thane orders, rage and upgrade paths suggest tactical variety, but repeated grapples and button-mashing reduce their practical payoff. | Reviewed | 5.2 / 10 | Not provided |
| Dimension Nordic atmosphere, music and violent set-pieces sometimes land, but dark lookalike foes, uneven audio and thin storytelling erode continuity. | Reviewed | 6.2 / 10 | Not provided |
| Dimension PS3 rendering is reported smooth, yet unresponsive rolls, ambiguous traversal, obscured prompts and unreliable thane AI undermine usability. | Reviewed | 5.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- CyberFrontBukaUbisoft
- Release date
- 2007
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Linear LevelsSolo-friendlyReplayableThird PersonPlatforming3D GraphicsDodgeFast-pacedMain Story Under 10 HoursReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2007
Game gallery
Sources
Not provided