Current version:PlayStation 3
Beowulf: The Game

Beowulf: The Game

Beowulf: The Game is a PlayStation 3 action game released in 2007 developed by Ubisoft. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
5.3 / 10
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About this game

Beowulf: The Game is a PlayStation 3 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.3 / 10PlayStation 3

Occasional spectacle and a promising thane concept cannot overcome repetitive prompts, awkward controls and poor pacing on PS3.

The original PlayStation 3 Beowulf: The Game builds a bloody action journey from the film and epic poem. It has more ideas than a simple licensed brawler: the player commands thanes, chooses between heroic and carnal growth, enters rage and leads rhythm-based war chants. The opening monster encounter, some Nordic scenery and the orchestral score produce moments of scale. In practice, combat soon narrows to repeated grapples, button-mashing and similar enemy waves. Orders and upgrades rarely alter decisions enough, while mandatory boss prompts and repeated chants slow an already linear route. The campaign is not especially long, but limited variety and weak story transitions make it feel stretched. The PS3 technical judgment needs precision: GameSpot described the original PS3 and Xbox 360 releases as running smoothly, so a major frame-rate failure is not evidenced. Direct PS3 criticism instead identifies sluggish rolls and climbing, difficult-to-read prompts, dark fights where allies and enemies blur, and unreliable thane behavior. Those problems repeatedly obstruct the game's few interesting systems. Fans of the film may find intermittent spectacle, but players seeking responsive action and evolving challenges have strong reasons to look elsewhere. This score excludes the separately reviewed PSP and PC versions and makes no claim about today's storefront access.

Strengths

  • Occasional monster and Nordic set-pieces
  • Thane orders and dual legacy paths offer promising ideas

Weaknesses

  • Repetitive grapples, enemies and chants
  • Squad commands and upgrades have limited practical effect
  • PS3 control, prompt readability and ally-AI friction

Who it is for: Film fans primarily interested in its violent set-pieces who can tolerate an uneven licensed action game.

Play notes: 2007 PlayStation 3 edition only, with heavy gore. PSP and PC behavior is not inherited; current digital availability was not checked.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A relatively short route feels padded by cloned encounters, repeated chants and forced boss prompts; its alternate legacy offers limited replay incentive.

Reviewed4.8 / 10Not provided
Dimension

Thane orders, rage and upgrade paths suggest tactical variety, but repeated grapples and button-mashing reduce their practical payoff.

Reviewed5.2 / 10Not provided
Dimension

Nordic atmosphere, music and violent set-pieces sometimes land, but dark lookalike foes, uneven audio and thin storytelling erode continuity.

Reviewed6.2 / 10Not provided
Dimension

PS3 rendering is reported smooth, yet unresponsive rolls, ambiguous traversal, obscured prompts and unreliable thane AI undermine usability.

Reviewed5.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Release date
2007
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsSolo-friendlyReplayableThird PersonPlatforming3D GraphicsDodgeFast-pacedMain Story Under 10 HoursReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided