Attack on Titan - Humanity in Chains
Attack on Titan - Humanity in Chains is a Nintendo 3DS action game released in 2013. It centers on resource or business management, movement and immediate actions, and enemy and hazard responses, using the dual screens, touch input, physical controls, and stereoscopic display where the design calls for them.
- AI score · out of 10
- 6.5 / 10
About this game
Based on the hit "Attack on Titan" anime and manga, players will defend the three Walls from invading Titans as a member of the elite Scout Regiment with their omni-directional mobility gear and blades. Based on the upcoming Japanese remake of an earlier Attack on Titan game, Humanity in Chains will be the first Attack on Titan game to reach North American shores, and will release exclusively on the Nintendo eShop for Nintendo 3DS in May 2015 with the original Japanese audio and English subtitles. In this Nintendo 3DS release, resource or business management, movement and immediate actions, and enemy and hazard responses form the main playable structure. Stages build pressure through routes, enemy patterns, and changing objectives. The dual screens, stylus, buttons, Circle Pad, and stereoscopic display divide commands from status information where appropriate. Art, animation, sound, interface clarity, and spatial readability are judged against 3DS-era conditions, while camera behavior, collision rules, touch input, or button mapping can interrupt continuous play. This description applies to the Nintendo 3DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.
Collected in series
Attack on Titan games turn the manga and anime’s desperate battles into action built around the enormous difference in scale between humans and Titans. Mobility gear lets players swing into position for a strike, while different adaptations add character relationships or a first-person VR perspective.
Attack on Titan
2016
- PlayStation Vita2016 · 7.3 / 10
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Nintendo 3DSAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
基本成立 Nintendo 3DS action experience
Attack on Titan - Humanity in Chains centers on resource or business management, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, giving the 3DS release recognizable goals and a coherent portable rhythm. Dual screens, touch input, physical controls, and stereoscopic presentation support information and spatial judgment where applicable. The main limitation is that camera behavior, collision rules, touch input, or button mapping can interrupt continuous play. Replay value depends on how well its rules, content variety, and learning curve continue to reward mastery. GameNavo scores this concrete release across four independently judged dimensions and excludes press aggregates, user ratings, source length, media count, and title recognition. Any small platform-merit adjustment is tied to documented hardware use or version execution.
Strengths
- resource or business management, and movement and immediate actions provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or chapters.
- Dual-screen, interface, and audiovisual feedback support the main rules.
Weaknesses
- Camera behavior, collision rules, touch input, or button mapping can interrupt continuous play.
- Original online services, language, accessories, or stereoscopic conditions may affect present-day use.
Who it is for: Players who enjoy action games, accept Nintendo 3DS interface conventions, and want to assess the original handheld release on its own terms.
Play notes: This review covers the Nintendo 3DS release without emulator conveniences or features from other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Stages build pressure through routes, enemy patterns, and changing objectives. The 6.2 score weighs variety, repetition, difficulty progression, recovery, and replay value. | Reviewed | 6.2 / 10 | Not provided |
| Dimension The core loop is assessed through resource or business management, movement and immediate actions, and enemy and hazard responses, including rule depth, control feedback, and room for mastery. This 3DS release earns 6.5. | Reviewed | 6.5 / 10 | Not provided |
| Dimension The 7.0 score judges art, sound, interface, dual-screen use, and stereoscopic spatial readability against 3DS-era conditions. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Camera behavior, collision rules, touch input, or button mapping can interrupt continuous play. The 6.0 score covers original-hardware response, information clarity, saving, language, accessories, and service availability. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Spike Chunsoft
- Publisher
- Atlus
- Release date
- 2013
- Platforms
- Nintendo 3DS
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Third PersonMain Story Under 10 HoursSolo-friendlyDodgeReal-time CombatComic and Manga AdaptationResource ManagementReplayableLinear LevelsFast-pacedAnime Style3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opSingle playerMultiplayer
- Perspectives
- Third person
Release editions
- Nintendo 3DSWorldwide2013
Game gallery
Sources
Not provided