Army of Two - The 40th Day
Army of Two - The 40th Day is a PlayStation 3 shooter game released in 2010 developed by Electronic Arts. It centers on aiming, shooting, and weapon use, combat encounters, and story, case, or mission progress, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.0 / 10
About this game
Army of Two - The 40th Day is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, combat encounters, and story, case, or mission progress. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Army of Two makes the partnership the center of a third-person shooter. Its mercenary duos share the pressure of combat, using covering fire and coordinated movement to create openings that one fighter could not exploit alone.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A lively two-person console shooter with familiar cover combat beneath its cooperation.
Army of Two: The 40th Day uses a crisis-struck Shanghai setting to push two mercenaries through cooperative firefights. On PlayStation 3 the over-the-shoulder shooter benefits from partner tactics, weapon customization, and choices between engagements, although the basic cover-and-shoot loop is more familiar than its cooperative premise. The PSP release is not merely the same camera scaled down: GameSpot explicitly describes fixed overhead and closer viewpoints, changing how combat is read and staged. Both versions keep the two-person identity, but their feel and technical conclusions must be assessed separately. The portable source is a hands-on preview rather than a comprehensive final benchmark, so its score remains especially cautious. Players after a shared console shooter should focus on the PS3 version; portable fans should expect a redesigned interpretation of the same theme rather than an identical conversion. The score specifically concerns the original ps3 edition; technical behavior from another platform is not transferred.
Strengths
- Cooperation is central, but the cover-shooter combat can feel familiar.
- The crisis setting makes combat dramatic, though characterization is uneven.
Weaknesses
- The PSP redesign is not a direct port; final evidence is limited.
Who it is for: Players interested in Army of Two: The 40th Day and the original ps3 release.
Play notes: The console review reports AI-partner and cover-positioning problems.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Customization extends the loop, while moral decisions do not fully reshape progression. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Cooperation is central, but the cover-shooter combat can feel familiar. | Reviewed | 7.2 / 10 | Not provided |
| Dimension The crisis setting makes combat dramatic, though characterization is uneven. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Simpler cover inputs are offset by occasional positioning and AI-partner problems. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Electronic ArtsBuzz Monkey Software
- Publisher
- Electronic Arts
- Release date
- 2010
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Shooting3D GraphicsReal-time CombatPlayer versus EnvironmentStory-drivenReplayableLinear LevelsWarThird PersonDodgeSolo-friendlyFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-op
- Perspectives
- Third person
Release editions
- PlayStation PortableWorldwide2010
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided