Current version:Super Famicom / SNES
America Oudan Ultra Quiz

America Oudan Ultra Quiz

America Oudan Ultra Quiz is a Super Famicom puzzle game released in 1992 developed by Genki. It centers on story, case, or mission progress, rule recognition, and spatial or logical judgment, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
5.2 / 10
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About this game

America Oudan Ultra Quiz is a Super Famicom puzzle release centered on story, case, or mission progress, rule recognition, and spatial or logical judgment. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio cues, and state feedback need to support decisions directly, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that limited explanations, repetition, or abrupt difficulty can stall progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.2 / 10Super Famicom / SNES

Strong television atmosphere undermined by poor learning and recovery

The SFC Ultra Quiz takes its televised journey seriously. Hosts, stage illustrations, familiar programme music and detailed sound give each stop ceremony, while rolling-ball challenges, racing, shooting and buzzer rounds provide varied formats. Unfortunately, the attractive package surrounds a difficult learning process. The aircraft questions hide correctness feedback, later stages combine timed action with obscure trivia, and the final opponent may buzz before a question finishes appearing. Easy mode and fuel-refill points relieve some pressure; continues and whack-a-mole recovery are genuinely useful too. Nevertheless, no saves or passwords and major rollback after a final-round loss make persistence expensive. This suits Japanese-trivia enthusiasts willing to play extended sessions and appreciate the presentation, rather than players expecting repeated failure to teach effectively. Its breadth is interesting, but accessing it demands considerable patience.

Strengths

  • Programme music, hosting and detailed staging establish a distinctive journey.
  • Ten stages combine trivia with varied rolling, racing and shooting formats.

Weaknesses

  • Missing feedback, premature buzz-ins and dual gates hinder learning; absent saves and late rollback increase retry costs.

Who it is for: For Japanese-trivia enthusiasts and programme fans who accept extended challenges.

Play notes: Japanese single-player SFC version. There are no saves/passwords, and Easy still uses difficult questions; allow uninterrupted time.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Ten stages offer varied formats, though repetitive recovery and difficult gates reduce access to that breadth.

Reviewed6.1 / 10Not provided
Dimension

Missing answer feedback and premature opponent buzz-ins undermine learning and fair progress, beyond simply asking difficult questions.

Reviewed3.6 / 10Not provided
Dimension

Illustrations, expressive hosting and tailored music convincingly establish a televised competition journey.

Reviewed8.1 / 10Not provided
Dimension

Continues and recovery help, but absent persistent saves, major late rollback and limited Easy relief make retries burdensome.

Reviewed3.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Genki
Publisher
Takara Tomy
Release date
1992
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableFixed CameraLow Entry BarrierSolo-friendlySlow BurnShort SessionsPick-up and Play2D GraphicsMain Story Under 10 HoursPuzzle SolvingStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided