Alice - Madness Returns
Alice - Madness Returns is a Xbox 360 action game released in 2011 developed by Spicy Horse Games. It centers on combat encounters, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.1 / 10
About this game
Alice - Madness Returns is a Xbox 360 action game centered on combat encounters, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Memorable art held back by repetition and texture streaming.
On Xbox 360, Alice: Madness Returns carries players between a distorted Wonderland and gloomy London through jumps, glides, shrinking passages, and combat with several distinct weapons. The action generally works, and hidden memories and objects leave some room to explore within a linear route. Its lasting attraction is the world design: strange creatures, broken environments, and a consistent Gothic mood keep the journey enticing. Five chapters are often stretched beyond the number of new ideas they contain, though. Switches, familiar enemies, and repeated mini-games recur for hours, and occasional camera changes can disrupt platforming. The direct Xbox 360 review also observes muddy, visibly stitched textures that sometimes load seconds after a scene first appears. Such streaming faults interrupt the illusion created by the art. Players chiefly interested in its imagery and atmosphere can still find a rewarding adventure. Those who want continuously fresh level design or a clean console presentation are likely to feel the repetition and technical roughness.
Strengths
- Wonderland imagery and secrets motivate exploration.
Weaknesses
- Repeated tasks and conspicuous Xbox 360 texture loading.
Who it is for: Players who value Gothic imagery enough to accept repetitive levels.
Play notes: Technical findings concern the reviewed 2011 Xbox 360 release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Repetition dilutes the long campaign. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Solid familiar systems are hindered at times by the camera. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Art direction carries the world beyond uneven assets. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Texture streaming and camera shifts disturb Xbox 360 play. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Spicy Horse Games
- Publisher
- Electronic Arts
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Dodge3D GraphicsMain Story Under 10 HoursThird PersonReal-time CombatFast-pacedSolo-friendlyLinear LevelsPlatformingReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third personFirst person
Release editions
- Xbox 360Worldwide2011
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided