Tenchi wo Kurau

Tenchi wo Kurau brings Hiroshi Motomiya’s Three Kingdoms manga into Capcom games with two distinct approaches. Its role-playing adventures ask you to build an army and choose battle commands, while the arcade branch puts weapons, throws and crowds of soldiers directly under your control.

Published collection: 5 games

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Overview

Tenchi wo Kurau brings Hiroshi Motomiya’s Three Kingdoms manga into Capcom games with two distinct approaches. Its role-playing adventures ask you to build an army and choose battle commands, while the arcade branch puts weapons, throws and crowds of soldiers directly under your control. Representative games: Destiny of an Emperor — RPG (1989): Defeated enemy generals can be recruited to expand your travelling army. Tenchi wo Kurau II: Shokatsu Kōmei Den — RPG (1991): Battle formations add another decision to commanding your generals. Warriors of Fate — Arcade Action Branch (1992): Cooperative brawling mixes weapon attacks, throws and mounted combat. Suitable for: For players drawn to larger-than-life Three Kingdoms warriors. Choose the RPGs for deliberate party decisions or the arcade branch for hands-on battles alongside friends.

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    • captown.capcom.comSource revision: 1