Current version:Nintendo 64
Worms Armageddon

Worms Armageddon

Worms Armageddon is a Nintendo 64 shooter game released in 1999 developed by Atari. It centers on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
7.7 / 10
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About this game

Worms Armageddon is a Nintendo 64 shooter game centered on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

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Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10Nintendo 64

Lively tactical comedy that shines with friends more than inconsistent AI.

A turn is more than aiming a grenade: terrain, the time limit and drowning hazards all shape your choices. Ropes, drills and strange explosives create flexible solutions, with a brilliant hit and a comic disaster often separated by a small aiming error. Team-based turns and especially powerful weapons can tilt the contest, so its balance is not perfectly tidy. The strongest setting is a group of friends passing one controller between up to four players, with comparatively short waits for computer thinking. Solo opponents are less coherent, alternating extraordinary shots with self-inflicted damage and favoring a narrow arsenal. Expressive cartoon details and lively effects sell the joke, although some impacts are unclear and the high-pitched voices can wear thin.

Strengths

  • Flexible terrain and weapon tactics
  • Four-player shared-controller gatherings
  • Expressive cartoon details and effects

Weaknesses

  • Overpowering weapons
  • Inconsistent, narrow AI behavior
  • Unclear impacts and tiring voices

Who it is for: Groups who enjoy taking turns, tactical mischief and unpredictable outcomes.

Play notes: Up to four players pass one controller; computer accuracy and self-damaging errors coexist.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Local competition and a broad arsenal encourage replay, while narrow and inconsistent AI limits solo opposition.

Reviewed7.8 / 10Not provided
Dimension

Terrain and strange weapons produce lively tactical comedy, with some imbalance from powerful equipment and team-based turns.

Reviewed8.1 / 10Not provided
Dimension

Expressive comic details and effects are offset by unclear impact feedback and potentially irritating voices.

Reviewed7.2 / 10Not provided
Dimension

Shared-controller play and limited AI waiting suit gatherings, though handoffs interrupt the flow.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Team17Atari
Publisher
Atari
Release date
1999
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus EnvironmentThird PersonShootingFast-pacedSolo-friendlyReplayableLinear Levels3D GraphicsDodgeMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerCo-opMultiplayer
Perspectives
Side view

Release editions

Sources

Not provided