Current version:PlayStation 5
Worms Rumble

Worms Rumble

Worms Rumble is a PlayStation 5 shooter game developed by Team17. It centers on combat encounters, positioning and evasion, and weapon and firepower management, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
7.2 / 10
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About this game

Worms Rumble is a PlayStation 5 shooter game centered on combat encounters, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.2 / 10PlayStation 5

Worms Rumble retains the series' weapon humour but shifts decisions into real-time movement and shooting rather than turn-based tactics.

Worms Rumble retains the series' weapon humour but shifts decisions into real-time movement and shooting rather than turn-based tactics. Real-time shooting, rolls and wall jumps turn evasion into immediate decisions, while stamina recovery forces reduced movement and exposure rather than unlimited defensive speed. Deathmatch and last-survivor objectives vary competitive pressure, with customisation and challenges extending incentives; long-term progression still centres on repeated online matches. Bazookas and Holy Hand Grenades preserve the series' exaggerated comic vocabulary despite abandoning turns, giving action a familiar identity without preserving the old tactical structure. PS5 documents thirty-two-player online play and stamina-limited movement, but internet and membership requirements offer no traditional offline turn-based fallback; current performance remains unmeasured. Do not buy expecting traditional local turn-based Worms. The current official page establishes scope, not guaranteed population, queue speed or new-patch frame rates.

Strengths

  • Movement decisions balance evasive speed against vulnerable stamina recovery rather than allowing unlimited rolling.
  • Recognisable exaggerated weapons preserve a playful identity despite the shift away from turn-based tactics.

Weaknesses

  • Content centres on repeated online competition without the traditional turn-based or offline alternative.

Who it is for: Players who enjoy real-time arena competition, evasive movement and Worms weapon humour.

Play notes: Do not buy expecting traditional local turn-based Worms. The current official page establishes scope, not guaranteed population, queue speed or new-patch frame rates.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Deathmatch and last-survivor objectives vary competitive pressure, with customisation and challenges extending incentives; long-term progression still centres on repeated online matches.

Reviewed6.8 / 10Not provided
Dimension

Real-time shooting, rolls and wall jumps turn evasion into immediate decisions, while stamina recovery forces reduced movement and exposure rather than unlimited defensive speed.

Reviewed7.5 / 10Not provided
Dimension

Bazookas and Holy Hand Grenades preserve the series' exaggerated comic vocabulary despite abandoning turns, giving action a familiar identity without preserving the old tactical structure.

Reviewed7.5 / 10Not provided
Dimension

PS5 documents thirty-two-player online play and stamina-limited movement, but internet and membership requirements offer no traditional offline turn-based fallback; current performance remains unmeasured.

Reviewed6.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Team17
Publisher
Team17
Release date
Dec 1, 2020
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgePlayer versus EnvironmentReal-time CombatSolo-friendlyReplayableShooting3D GraphicsFast-pacedMain Story Under 10 HoursThird PersonLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Side viewThird person

Release editions

Sources

Not provided