Current version:Nintendo 64
Extreme-G

Extreme-G

Extreme-G is a Nintendo 64 shooter game released in 1997 developed by Probe Entertainment. It centers on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
7.8 / 10
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About this game

Extreme-G is a Nintendo 64 shooter game centered on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

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Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.8 / 10Nintendo 64

A strong combat racer with a four-player slowdown caveat.

Extreme-G turns futuristic motorcycle racing into a contest over position and resources. A limited stock of boosts is best saved for decisive moments, while weapons and shield pickups let rivals contest a lead. Twelve tracks develop from straightforward high-speed routes into space-station courses with steep drops, splits, pulsating walls and lava. Their visual spectacle reinforces the sensation of speed, and players who prefer pure racing can turn weapons off. The game is particularly attractive with friends. A direct Nintendo 64 review reports that two-player racing holds up well, although four-player competition can slow down at times. That is an edition-specific limitation worth preserving, not a defect imported from its sequel. Solo competition is sound, but learning the routes and fighting over pickups with other players gives the strongest reason to return. This score concerns the original 1997 N64 release rather than XG2 or a later port. Fans of fast arcade racing with combat should find a capable and distinctive package.

Strengths

  • Twelve tracks, combat resources and striking scenery.

Weaknesses

  • Four-player slowdown and route-mastery dependence.

Who it is for: Fans of fast combat racing and local multiplayer.

Play notes: Original 1997 N64 game, not XG2.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The track selection supports replay, especially with friends.

Reviewed7.7 / 10Not provided
Dimension

Speed and combat are intertwined, with an option to disable weapons.

Reviewed8.0 / 10Not provided
Dimension

Course spectacle reinforces the sensation of speed.

Reviewed8.1 / 10Not provided
Dimension

Local multiplayer remains valuable, but the four-player performance caveat is real.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Probe
Publisher
Acclaim
Release date
1997
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgePlayer versus EnvironmentShooting3D GraphicsSolo-friendlyReplayableThird PersonFast-pacedMain Story Under 10 HoursLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided