Current version:PlayStation 3
Wheelman

Wheelman

Wheelman is a PlayStation 3 shooter game released in 2009 developed by Tigon Studios. It centers on aiming, shooting, and weapon use, puzzle, maze, or device solving, and area and route exploration, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.6 / 10
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About this game

Wheelman is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, puzzle, maze, or device solving, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10PlayStation 3

Car stealing and ramming deliver action-film excitement, but weak on-foot shooting and stiff character expression hold the broader adventure back.

Car stealing and ramming deliver action-film excitement, but weak on-foot shooting and stiff character expression hold the broader adventure back. Risky driving powers ramming, moving-car transfers and slow-motion shooting. Risky driving earns useful chase abilities and car transfers encourage initiative, but weak shooting makes the strongest play distinctly vehicle-centered. Changing vehicles and chase locations supplies periodic variety, while repeated objectives mean the city's breadth does not consistently produce fresh challenges. Chase framing and sound deliver immediate impact, but stiff characters and an unconvincing city weaken the emotional grounding around the spectacle. Dedicated ramming and transfer inputs support accessible stunts and drifting, while convenient driving does not resolve the roughness of on-foot action. Players seeking exaggerated cinematic chases and dramatic car transfers who can accept weak shooting and a comparatively unconvincing surrounding city.

Strengths

  • Risky driving powers ramming, moving-car transfers and slow-motion shooting.
  • Chase framing and sound deliver immediate impact, but stiff characters and an unconvincing city weaken the emotional grounding around the spectacle.

Weaknesses

  • On-foot shooting is weak, and the city and characters lack convincing life.

Who it is for: Players seeking exaggerated cinematic chases and dramatic car transfers who can accept weak shooting and a comparatively unconvincing surrounding city.

Play notes: Assessed as the original PS3 solo game; the open city does not imply that every available activity is equally developed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Changing vehicles and chase locations supplies periodic variety, while repeated objectives mean the city's breadth does not consistently produce fresh challenges.

Reviewed6.0 / 10Not provided
Dimension

Risky driving earns useful chase abilities and car transfers encourage initiative, but weak shooting makes the strongest play distinctly vehicle-centered.

Reviewed7.0 / 10Not provided
Dimension

Chase framing and sound deliver immediate impact, but stiff characters and an unconvincing city weaken the emotional grounding around the spectacle.

Reviewed6.4 / 10Not provided
Dimension

Dedicated ramming and transfer inputs support accessible stunts and drifting, while convenient driving does not resolve the roughness of on-foot action.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Tigon Studios
Publisher
Midway
Release date
2009
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsShootingReplayableSolo-friendlyFast-pacedThird PersonPlayer versus EnvironmentPuzzle SolvingExplorationLinear LevelsDodgeStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided