Current version:PlayStation 3
Tomb Raider Underworld

Tomb Raider Underworld

Tomb Raider Underworld is a PlayStation 3 shooter game released in 2008 developed by Crystal Dynamics. It centers on aiming, shooting, and weapon use, puzzle, maze, or device solving, and area and route exploration, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.8 / 10
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About this game

Tomb Raider Underworld is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, puzzle, maze, or device solving, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10PlayStation 3

Exploration and layered puzzles matter, though route cues can be opaque.

Tomb Raider: Underworld on PS3 returns attention to observing ruins, climbing and solving layered environmental puzzles. Routes through underwater sites and jungle are not always marked by obvious prompts, so reading the space can feel like a genuine expedition. Lara's contextual animation, including reactions to foliage and fire, lends the environments personality. The same design can become opaque: a long early mechanism and the backtracking after it stall momentum, while combat is less convincing than exploration. PS3-specific coverage reports a camera that pans or zooms at poor moments and causes missed jumps. A French PS3 review also notes slowdown when several enemies appear. Those frictions are tied to the target release, not inferred from a different port. The game rewards patient archaeological curiosity, but less so players seeking seamless traversal or brisk combat.

Strengths

  • Layered puzzles restore exploration
  • Detailed ruins and contextual animation

Weaknesses

  • Camera disrupts precision jumps
  • Backtracking and weak combat slow progress

Who it is for: Patient PS3 explorers who enjoy multi-step environmental puzzles.

Play notes: Camera and slowdown claims come from PS3 reviews; PS2 and Wii level designs are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Layered puzzles reward attention, but backtracking and weak combat drag.

Reviewed6.6 / 10Not provided
Dimension

Exploration and layered puzzles matter, though route cues can be opaque.

Reviewed7.0 / 10Not provided
Dimension

Ruins, jungle and Lara's responsive animation sell the expedition.

Reviewed7.8 / 10Not provided
Dimension

PS3 camera movement and enemy-heavy slowdown hinder action.

Reviewed5.4 / 10Not provided

Review sources

Not provided

Core information

Release date
2008
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonDodgeMain Story Under 10 HoursShootingExplorationReplayable3D GraphicsPlayer versus EnvironmentFast-pacedSolo-friendlyLinear LevelsPuzzle Solving
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided