Tom Clancys Splinter Cell Blacklist
Tom Clancys Splinter Cell Blacklist is a Xbox 360 shooter game released in 2013 developed by Ubisoft. It centers on area and route exploration, resource or business management, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.9 / 10
About this game
Tom Clancys Splinter Cell Blacklist is a Xbox 360 shooter game centered on area and route exploration, resource or business management, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Splinter Cell follows covert operative Sam Fisher through espionage missions built around concealment, surveillance and carefully timed action. Shadows and reconnaissance gadgets help you study a space before deciding how to slip through it.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Flexible solo infiltration remains rewarding, but the original online package is no longer supported.
Blacklist gives solo players meaningful choices about avoiding, quietly removing or directly confronting opposition. Cameras and drones connect reconnaissance to execution, while equipment rewards encourage another attempt with a different approach. The result works best when the player can plan and adapt within an infiltration space. Aerial shooting and first-person interruptions are less consistent with that rhythm. Lighting establishes the setting more convincingly than the conventional counterterrorism story. On Xbox 360, the SMI keeps missions and upgrades together, although some inputs take adjustment. Current official notices also change the recommendation substantially: online features are no longer supported, so praise for the original multiplayer offering cannot be counted as accessible value today. This assessment is consequently centred on the single-player campaign.
Strengths
- Flexible infiltration approaches
- Useful replay incentives
Weaknesses
- Disruptive action interludes
- Unsupported online features
Who it is for: Solo stealth players who enjoy route planning and equipment choices.
Play notes: Do not choose it for online play; local cooperative availability is not verified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Progression supports replay, but action interludes weaken stealth continuity. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Flexible tools and approaches reward planning as well as adaptation. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Effective lighting supports infiltration, while character and narrative presentation are less consistent. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Central mission management is useful, though fiddly inputs add learning friction. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2013
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genreAdventure
- Tags
- WarResource ManagementExplorationDodge3D GraphicsReplayableThird PersonPlayer versus EnvironmentSolo-friendlyHorrorFast-pacedLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerCo-opSingle player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2013
Game gallery
Sources
Not provided