Current version:Xbox 360
Call of Duty Modern Warfare 2

Call of Duty Modern Warfare 2

Call of Duty Modern Warfare 2 is a Xbox 360 shooter game released in 2009 developed by Infinity Ward. It centers on aiming, shooting, and weapon use, area and route exploration, and story, case, or mission progress, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.6 / 10
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About this game

Call of Duty Modern Warfare 2 is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, area and route exploration, and story, case, or mission progress. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Call of Duty is a military first-person shooter series spanning historical battles and fictional conflicts. You move between cover, aim and fire under pressure, whether following a cinematic mission or contesting objectives against other players. Different branches add their own emphasis, including cooperative Zombies survival.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.6 / 10Xbox 360

Strong shooting and cooperative challenges outweigh a confused short campaign.

The 2009 Modern Warfare 2 builds three complementary experiences around immediate, tense shooting. Its campaign delivers concentrated spectacle, while Special Ops turns short objectives into challenges worth practicing with a partner. Multiplayer loadouts, perks and selectable streak rewards connect individual matches to longer progression goals. Equipment and weapon roles also give cooperation a purpose beyond simply adding a second gun. The campaign is brief, however, and its story struggles to connect the dramatic moments convincingly. Visual detail is less impressive when examined closely than during action. On Xbox 360, responsive controller input and split screen Special Ops make local cooperation attractive, although friendly AI can disappoint. This assessment concerns the complete original game and its design; it does not promise current online populations or matchmaking quality.

Strengths

  • Immediate shooting feedback
  • Cooperative challenge structure

Weaknesses

  • Confused brief campaign
  • Platform and AI limitations

Who it is for: Players who enjoy fast shooting, cooperative objectives and loadout progression.

Play notes: Covers the complete 2009 original; current online population and connection quality were not tested.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Cooperative challenges and loadout progression provide substantial replay structure.

Reviewed8.5 / 10Not provided
Dimension

Strong shooting and complementary tools reward coordinated play.

Reviewed8.8 / 10Not provided
Dimension

The spectacle is more convincing than the narrative construction.

Reviewed8.5 / 10Not provided
Dimension

Responsive controls are occasionally undermined by unreliable friendly AI.

Reviewed8.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Infinity Ward
Publisher
Activision
Release date
2009
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsPlayer versus EnvironmentDodge3D GraphicsFast-pacedReplayableStory-drivenWarThird PersonShootingSolo-friendlyExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle playerCo-op
Perspectives
First person

Release editions

Sources

Not provided