Current version:Xbox 360
Far Cry 4

Far Cry 4

Far Cry 4 is a Xbox 360 shooter game released in 2014 developed by Ubisoft. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.0 / 10
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About this game

Far Cry 4 is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10Xbox 360

An inventive Kyrat sandbox survives on Xbox 360, even when the story nags too loudly.

Far Cry 4 is most compelling when an outpost becomes a problem you solve yourself. On Xbox 360, stealth, heavy weapons, wildlife, vehicles and hired help still support varied approaches, while hunting and crafting tie exploration to useful upgrades. Kyrat's mountains and jungle retain a vivid identity on the older console, and the density of activities can sustain many detours. The game sometimes undermines that freedom, however. Repeated calls to defend outposts, forced stealth conditions and lengthy scenes pull attention away from player-made plans. Its political conflict and central characters are also less persuasive than the unscripted encounters. A contemporary Xbox 360 account praises the scenery and immediate stealth play but notes awkward ledge navigation and an installation requirement of roughly 3.7 GB. There is not enough version-specific evidence here to assign a precise frame rate. Players who enjoy making their own assaults and can accept familiar open-world routines will find a satisfying adventure; those seeking focused storytelling may tire sooner.

Strengths

  • Flexible assaults make excellent use of stealth, animals and weaponry.
  • Kyrat and its progression loop reward extended exploration.

Weaknesses

  • Mission nagging and long scenes interrupt self-directed play.
  • Weak narrative and occasionally awkward traversal.

Who it is for: Xbox 360 players who enjoy open-world shooting and devising their own outpost tactics.

Play notes: Allow installation space; this review does not assume later-console enhancements or exact undocumented frame rates.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Kyrat offers abundant missions and emergent diversions; repeated prompts, long scenes and occasional backtracking disrupt its best self-directed rhythm.

Reviewed8.1 / 10Not provided
Dimension

Flexible outpost assaults remain exciting on Xbox 360, although some climbing and traversal feels awkward.

Reviewed8.3 / 10Not provided
Dimension

Kyrat retains an appealing sense of place on Xbox 360, but its scripted characters and politics are less convincing than the scenery.

Reviewed7.8 / 10Not provided
Dimension

A sizeable installation and awkward ledge navigation are documented on Xbox 360; the available firsthand evidence does not justify a precise frame-rate claim.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeShootingThird PersonPlayer versus Environment3D GraphicsLinear LevelsSolo-friendlyReplayableReal-time CombatResource ManagementFast-pacedExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerCo-opMultiplayer
Perspectives
First person

Release editions

Sources

Not provided