Far Cry 4
Far Cry 4 is a Xbox 360 shooter game released in 2014 developed by Ubisoft. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.0 / 10
About this game
Far Cry 4 is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Far Cry puts first-person combat in striking regions where danger can arrive from several directions. Exploring hostile territory and choosing an approach are central pleasures, whether you slip through cover, start a firefight or use the surroundings to disrupt an enemy position.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An inventive Kyrat sandbox survives on Xbox 360, even when the story nags too loudly.
Far Cry 4 is most compelling when an outpost becomes a problem you solve yourself. On Xbox 360, stealth, heavy weapons, wildlife, vehicles and hired help still support varied approaches, while hunting and crafting tie exploration to useful upgrades. Kyrat's mountains and jungle retain a vivid identity on the older console, and the density of activities can sustain many detours. The game sometimes undermines that freedom, however. Repeated calls to defend outposts, forced stealth conditions and lengthy scenes pull attention away from player-made plans. Its political conflict and central characters are also less persuasive than the unscripted encounters. A contemporary Xbox 360 account praises the scenery and immediate stealth play but notes awkward ledge navigation and an installation requirement of roughly 3.7 GB. There is not enough version-specific evidence here to assign a precise frame rate. Players who enjoy making their own assaults and can accept familiar open-world routines will find a satisfying adventure; those seeking focused storytelling may tire sooner.
Strengths
- Flexible assaults make excellent use of stealth, animals and weaponry.
- Kyrat and its progression loop reward extended exploration.
Weaknesses
- Mission nagging and long scenes interrupt self-directed play.
- Weak narrative and occasionally awkward traversal.
Who it is for: Xbox 360 players who enjoy open-world shooting and devising their own outpost tactics.
Play notes: Allow installation space; this review does not assume later-console enhancements or exact undocumented frame rates.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Kyrat offers abundant missions and emergent diversions; repeated prompts, long scenes and occasional backtracking disrupt its best self-directed rhythm. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Flexible outpost assaults remain exciting on Xbox 360, although some climbing and traversal feels awkward. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Kyrat retains an appealing sense of place on Xbox 360, but its scripted characters and politics are less convincing than the scenery. | Reviewed | 7.8 / 10 | Not provided |
| Dimension A sizeable installation and awkward ledge navigation are documented on Xbox 360; the available firsthand evidence does not justify a precise frame-rate claim. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Release date
- 2014
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- DodgeShootingThird PersonPlayer versus Environment3D GraphicsLinear LevelsSolo-friendlyReplayableReal-time CombatResource ManagementFast-pacedExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-opMultiplayer
- Perspectives
- First person
Release editions
- Windows PCWorldwide2014
- Xbox 360Worldwide2014
Game gallery
Sources
Not provided