Current version:Nintendo Switch
Thronefall

Thronefall

Build a small kingdom by day and defend it at night, balancing economic investments with walls and archers while riding into battle yourself.

AI score · out of 10
8.3 / 10
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About this game

Thronefall combines kingdom planning with direct combat. During the day, build up your base and choose how much attention to give the economy or its protection. A mill, additional archers and stronger walls represent competing priorities: preparation is about deciding what your kingdom needs before the next night. When enemies arrive, you take part in the defense yourself, using a longbow or riding into the fighting. The recurring day-and-night structure connects those building choices with the battles that follow. Its focus is the relationship between preparing a kingdom and personally helping it survive, with construction and action occupying different parts of the cycle.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Nintendo Switch

For planners who also want a personal role in defending what they build.

The day/night structure should appeal to players who want their construction choices tested through combat. Riding into the defense adds an active role, so the attraction depends on enjoying both investment decisions and direct fighting.

Strengths

  • Economic and defensive spending create a concrete preparation tradeoff.
  • Personal combat gives players another way to participate once building gives way to defense.

Weaknesses

  • Players seeking only construction and planning may find direct combat an unwanted second responsibility.

Who it is for: Players who like weighing development against protection and then taking part in the resulting battle.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Separating construction into daytime and defense into nighttime gives the loop a clear change of task.

Reviewed8.1 / 10Not provided
Dimension

Choosing between economic growth and defenses should suit players who enjoy making a few consequential priorities rather than treating every building as equally urgent.

Reviewed8.6 / 10Not provided
Dimension

A kingdom that you build and then enter combat to protect can make the ruler role feel more personal for players who enjoy that fantasy.

Reviewed8.0 / 10Not provided
Dimension

TV, tabletop and handheld support provide flexibility in where to play, without establishing identical readability or performance across those modes.

Reviewed8.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Grizzly Games
Publisher
Grizzly Games
Release date
Oct 11, 2024
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyFast-pacedReplayableLong-term ProgressionMelee CombatResource ManagementArcade StyleLow Entry BarrierFantasyTop-downCommand-based CombatReal-time Combat3D GraphicsConstruction
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com