The Godfather
The Godfather is a Xbox 360 shooter game released in 2006 developed by Visceral Games. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.8 / 10
About this game
The Godfather is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
The Godfather games turn the Corleone family’s crime world into shooting action and struggles for territory. The early adaptation follows a stage-based format, while EA’s games let you undertake missions and expand criminal influence, with the sequel adding control over your own crew.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Engaging mob conquest and faithful atmosphere meet rough 360 visuals.
The Godfather on Xbox 360 places a new Corleone recruit inside a familiar New York mob story. Extorting shops, buying illicit rackets, shooting with lock-on or free aim, and fighting through right-stick melee give the conquest several connected systems. This console release also adds small favors for business owners, recruitable crew members and the ability to bribe police into aiding a fight. The favors are simple, but the wider set of shops and film-inspired missions supports an approximately twenty-hour rise through the family. Cast likenesses, generally strong voices and familiar music make the adaptation feel close to its cinematic source. The direct Xbox 360 reviewer observed improved interior variety and seamless entry into buildings, yet also noted blurry textures, jerky animation, late skyscraper pop-in and frame pacing that was not consistently smooth. These are specific release observations, not a measured numeric frame rate. This is the 2006 Xbox 360 edition, not the Wii Blackhand or PS3 Don's editions. Its historical online leaderboard is not a claim about current service.
Strengths
- Extortion, crews and film missions create a substantial campaign.
Weaknesses
- Simple favors and visible graphics flaws persist.
Who it is for: Xbox 360 players seeking a solo film-based crime adventure.
Play notes: Only the original 360 release is covered; current leaderboard service is unknown.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A substantial city campaign is held back by slight new errands. | Reviewed | 7.7 / 10 | Not provided |
| Dimension The linked crime systems make conquest enjoyable despite occasional weak AI. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Faithful film atmosphere survives repeated locations. | Reviewed | 8.0 / 10 | Not provided |
| Dimension The 360 interior improvements coexist with visible rendering flaws. | Reviewed | 6.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Visceral
- Publisher
- Electronic Arts
- Release date
- 2006
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genreAdventure
- Tags
- Solo-friendly3D GraphicsShootingThird PersonMain Story Under 10 HoursDodgeReplayableFast-pacedLinear LevelsPlayer versus Environment
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2006
Game gallery
Sources
Not provided