The Godfather 2
The Godfather II mixes third-person gunplay, territory capture, crew management, and crime-business strategy. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 7.0 / 10
About this game
The Godfather II mixes third-person gunplay, territory capture, crew management, and crime-business strategy. Crew skills and territory strategy make an unusual mix, while gunplay, executions, and expansion give immediate feedback. Missions, locations, enemies, and takeovers repeat heavily, and ai, visuals, driving, and controls are rough. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
The Godfather games turn the Corleone family’s crime world into shooting action and struggles for territory. The early adaptation follows a stage-based format, while EA’s games let you undertake missions and expand criminal influence, with the sequel adding control over your own crew.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
The Godfather II mixes third-person gunplay, territory capture, crew management, and crime-business strategy.
Crew skills and territory strategy make an unusual mix, while gunplay, executions, and expansion give immediate feedback. Missions, locations, enemies, and takeovers repeat heavily, and ai, visuals, driving, and controls are rough. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Crew skills and territory strategy make an unusual mix; Gunplay, executions, and expansion give immediate feedback. Its material limitations are Missions, locations, enemies, and takeovers repeat heavily; AI, visuals, driving, and controls are rough. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Crew skills and territory strategy make an unusual mix
- Gunplay, executions, and expansion give immediate feedback
Weaknesses
- Missions, locations, enemies, and takeovers repeat heavily
- AI, visuals, driving, and controls are rough
Who it is for: Players who value crew skills and territory strategy make an unusual mix and accept this release's limits.
Play notes: Expect missions, locations, enemies, and takeovers repeat heavily and ai, visuals, driving, and controls are rough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Gunplay, executions, and expansion give immediate feedback; AI, visuals, driving, and controls are rough. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Crew skills and territory strategy make an unusual mix; Missions, locations, enemies, and takeovers repeat heavily. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Gunplay, executions, and expansion give immediate feedback; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Missions, locations, enemies, and takeovers repeat heavily. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Visceral
- Publisher
- Electronic Arts1C
- Release date
- 2009
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreStrategy & Tactics
- Tags
- Main Story 100 Hours or More3D GraphicsHistoricalShootingResource ManagementThird PersonOpen WorldStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2009
Game gallery
Sources
Not provided