Current version:Nintendo DS
Summon Night X - Tears Crown

Summon Night X - Tears Crown

Summon Night X - Tears Crown is a Nintendo DS role-playing game released in 2009. It centers on turn-based tactical decisions, area exploration, and combat and party setup and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
7.3 / 10
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About this game

Summon Night X is a traditional turn-based RPG, its release marks the 10th Anniversary of the Summon Night series. In this Nintendo DS release, turn-based tactical decisions, area exploration, and combat and party setup form the main playable structure. Story beats, exploration, and progression resources support a longer campaign. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Characters, world building, interface design, and music carry the atmosphere, while dense text, menu layers, repeated battles, or language dependence can slow portable play. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

Collected in series

Summon Night is a fantasy RPG series whose mainline games pair tactical battles with stories about companions from different worlds. Position your party and use summons in combat, then spend quieter moments talking with the characters. The recurring night conversations make choosing whom to know better part of the adventure.

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Nintendo DS

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Nintendo DS

良好 Nintendo DS role-playing experience

Summon Night X - Tears Crown centers on turn-based tactical decisions, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Characters, world building, interface design, and music carry the atmosphere. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Dense text, menu layers, repeated battles, or language dependence can slow portable play, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • turn-based tactical decisions, and area exploration provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Dense text, menu layers, repeated battles, or language dependence can slow portable play.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy role-playing games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Story beats, exploration, and progression resources support a longer campaign. The 7.2 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed7.2 / 10Not provided
Dimension

The core loop is assessed through turn-based tactical decisions, area exploration, and combat and party setup, including rule depth, control feedback, and room for mastery. The 7.4 score applies to this DS release and excludes title recognition and external ratings.

Reviewed7.4 / 10Not provided
Dimension

Characters, world building, interface design, and music carry the atmosphere. The 7.5 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed7.5 / 10Not provided
Dimension

Dense text, menu layers, repeated battles, or language dependence can slow portable play. The 6.8 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Flight-Plan
Publisher
Bandai Namco
Release date
2009
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Turn-based CombatLong-term ProgressionMain Story 20–50 HoursCommand-based CombatFantasyTop-downLevel ProgressionExploration2D GraphicsStory-drivenSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided