Current version:Nintendo DS
Kingdom Hearts - 358-2 Days

Kingdom Hearts - 358-2 Days

Kingdom Hearts - 358-2 Days is a Nintendo DS role-playing game released in 2009. It centers on area exploration, combat and party setup, and character progression and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
7.9 / 10
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About this game

Kingdom Hearts 358/2 Days revolves around Roxas, the "other" hero from Kingdom Hearts II. Players follow Roxas through his days among Organization XIII's ranks, unraveling the events that took place during the year that Sora was asleep, and ultimately revealing one of the Kingdom Hearts saga's most shocking secrets. Players and their friends will join Roxas, his friend Axel and the mysterious fourteenth member of Organization XIII on a journey across charming, vibrant worlds full of Square Enix's and Disney's beloved characters. In this Nintendo DS release, area exploration, combat and party setup, and character progression form the main playable structure. Story beats, exploration, and progression resources support a longer campaign. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Characters, world building, interface design, and music carry the atmosphere, while dense text, menu layers, repeated battles, or language dependence can slow portable play. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10Nintendo DS

良好 Nintendo DS role-playing experience

Kingdom Hearts - 358-2 Days centers on area exploration, combat and party setup, and character progression. Story beats, exploration, and progression resources support a longer campaign, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Characters, world building, interface design, and music carry the atmosphere. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Dense text, menu layers, repeated battles, or language dependence can slow portable play, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • area exploration, and combat and party setup provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Dense text, menu layers, repeated battles, or language dependence can slow portable play.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy role-playing games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Story beats, exploration, and progression resources support a longer campaign. The 7.5 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed7.5 / 10Not provided
Dimension

The core loop is assessed through area exploration, combat and party setup, and character progression, including rule depth, control feedback, and room for mastery. The 8.2 score applies to this DS release and excludes title recognition and external ratings.

Reviewed8.2 / 10Not provided
Dimension

Characters, world building, interface design, and music carry the atmosphere. The 8.6 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed8.6 / 10Not provided
Dimension

Dense text, menu layers, repeated battles, or language dependence can slow portable play. The 7.1 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed7.1 / 10Not provided

Review sources

Not provided

Core information

Developer
h.a.n.d.
Publisher
Square Enix
Release date
2009
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Long-term ProgressionTop-downLevel ProgressionSolo-friendlyTurn-based CombatFantasy2D GraphicsStory-drivenExplorationMain Story 20–50 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Third person

Release editions

Sources

Not provided