Summon Night - Craft Sword Monogatari - Hajimari no Ishi
Summon Night - Craft Sword Monogatari - Hajimari no Ishi is a Game Boy Advance role-playing game built around exploration, combat, and character growth. Story beats, exploration, and progression resources support a longer campaign. Its goals and feedback are arranged for portable play.
- AI score · out of 10
- 7.9 / 10
About this game
Summon Night Craft Sword Monogatari: Hajimari no Ishi is a Role-Playing game, developed by Flight-Plan and published by Banpresto, which was released in Japan in 2005. Summon Night - Craft Sword Monogatari - Hajimari no Ishi organizes its handheld version around exploration, combat, and character growth. Story beats, exploration, and progression resources support a longer campaign. Characters, world building, and music carry most of the atmosphere, while dense text, menu layers, and repeated battles can slow portable play. This description applies only to the Game Boy Advance release and does not import features from console or later editions.
Collected in series
Summon Night is a fantasy RPG series whose mainline games pair tactical battles with stories about companions from different worlds. Position your party and use summons in combat, then spend quieter moments talking with the characters. The recurring night conversations make choosing whom to know better part of the adventure.
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Game Boy AdvanceAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Substantial progression with a patient long-form rhythm
Summon Night - Craft Sword Monogatari - Hajimari no Ishi centers on exploration, combat, and character growth. Story beats, exploration, and progression resources support a longer campaign, giving the handheld release a recognizable rhythm and a clear set of player goals. Characters, world building, and music carry most of the atmosphere, and the best parts connect readable objectives with steady mechanical feedback. Dense text, menu layers, and repeated battles can slow portable play, which is the main reason the original cartridge can feel less approachable today. This GameNavo assessment uses the release description, classification, media record, and retained source evidence. It does not import user ratings, press aggregates, emulator conveniences, or features belonging to console versions and later remakes.
Strengths
- The central loop connects exploration, combat, and character growth with readable goals.
- Progress has a clear structure and introduces recognizable stage or system changes.
- Presentation supports the rules with useful visual and audio feedback.
Weaknesses
- Dense text, menu layers, and repeated battles can slow portable play.
- The original GBA release lacks modern conveniences such as rewind, save states, and expanded tutorials.
Who it is for: Players who enjoy role-playing games, accept period-specific handheld controls, and want to understand the original release on its own terms.
Play notes: This assessment is based on documented release evidence rather than a full playthrough; language, link hardware, and cartridge save condition may affect use. This score was recalibrated under professional-v2 without external ratings, source volume, asset count, title recognition, or URL-derived values.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Content and pacing are judged from progression, variety, repetition, recovery after failure, and meaningful replay value in this release. The 7.8 score does not reward description length, media count, or a longer nominal playtime. | Reviewed | 7.8 / 10 | Not provided |
| Dimension The GBA release is judged on its actual main loop, control feedback, rule depth, and room for mastery. This 8.1 score reflects the release itself and excludes title recognition, source volume, URL data, and external ratings. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Presentation is assessed through the GBA release's readability, art, sound, interface, atmosphere, and relevant narrative expression. Era-normal resolution is not penalized, while release-specific clarity problems remain part of the 8.0 score. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Technical usability covers response, information clarity, saving and continuation, language, accessories, and stability in the original GBA release. Emulator conveniences are excluded from this 7.2 score. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Flight-Plan
- Publisher
- Banpresto
- Release date
- 2005
- Platforms
- Game Boy Advance
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Solo-friendlyTurn-based CombatStory-drivenLong-term Progression2D GraphicsExplorationLevel ProgressionTop-down
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side viewTop-down
Release editions
- Game Boy AdvanceWorldwide2005
Game gallery
Sources
Not provided