Current version:Game Boy Advance
Summon Night - Swordcraft Story 2

Summon Night - Swordcraft Story 2

In Summon Night: Swordcraft 2, the player is an orphan from the Colthearts clan raised by a Craftknight (a smith/warrior). The character aspires to be a Craftknight as well. The player character, either Edgar Colthearts or Aera Colthearts, who are Edge Fencers, find themselves at the site of an abandoned ruin where a violent Summon Beast named Goura is awakened.

AI score · out of 10
8.1 / 10
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About this game

In Summon Night: Swordcraft 2, the player is an orphan from the Colthearts clan raised by a Craftknight (a smith/warrior). The character aspires to be a Craftknight as well. The player character, either Edgar Colthearts or Aera Colthearts, who are Edge Fencers, find themselves at the site of an abandoned ruin where a violent Summon Beast named Goura is awakened. In order to protect their new family, Edgar/Aera is bound to a wild Summon Beast (stray summon) and embarks on a journey to reseal the ruins.

Collected in series

Summon Night is a fantasy RPG series whose mainline games pair tactical battles with stories about companions from different worlds. Position your party and use summons in combat, then spend quieter moments talking with the characters. The recurring night conversations make choosing whom to know better part of the adventure.

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Game Boy Advance

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Game Boy Advance

Substantial progression with a patient long-form rhythm

Summon Night - Swordcraft Story 2 centers on exploration, combat, and character growth. Story beats, exploration, and progression resources support a longer campaign, giving the handheld release a recognizable rhythm and a clear set of player goals. Characters, world building, and music carry most of the atmosphere, and the best parts connect readable objectives with steady mechanical feedback. Dense text, menu layers, and repeated battles can slow portable play, which is the main reason the original cartridge can feel less approachable today. This GameNavo assessment uses the release description, classification, media record, and retained source evidence. It does not import user ratings, press aggregates, emulator conveniences, or features belonging to console versions and later remakes.

Strengths

  • The central loop connects exploration, combat, and character growth with readable goals.
  • Progress has a clear structure and introduces recognizable stage or system changes.
  • Presentation supports the rules with useful visual and audio feedback.

Weaknesses

  • Dense text, menu layers, and repeated battles can slow portable play.
  • The original GBA release lacks modern conveniences such as rewind, save states, and expanded tutorials.

Who it is for: Players who enjoy role-playing games, accept period-specific handheld controls, and want to understand the original release on its own terms.

Play notes: This assessment is based on documented release evidence rather than a full playthrough; language, link hardware, and cartridge save condition may affect use. This score was recalibrated under professional-v2 without external ratings, source volume, asset count, title recognition, or URL-derived values.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Content and pacing are judged from progression, variety, repetition, recovery after failure, and meaningful replay value in this release. The 8.0 score does not reward description length, media count, or a longer nominal playtime.

Reviewed8.0 / 10Not provided
Dimension

The GBA release is judged on its actual main loop, control feedback, rule depth, and room for mastery. This 8.3 score reflects the release itself and excludes title recognition, source volume, URL data, and external ratings.

Reviewed8.3 / 10Not provided
Dimension

Presentation is assessed through the GBA release's readability, art, sound, interface, atmosphere, and relevant narrative expression. Era-normal resolution is not penalized, while release-specific clarity problems remain part of the 8.1 score.

Reviewed8.1 / 10Not provided
Dimension

Technical usability covers response, information clarity, saving and continuation, language, accessories, and stability in the original GBA release. Emulator conveniences are excluded from this 7.4 score.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Flight-Plan
Publisher
Atlus
Release date
2004
Platforms
Game Boy Advance
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Long-term ProgressionExplorationSolo-friendlyReal-time CombatFantasyLevel ProgressionEquipment-driven ProgressionStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Not provided

Release editions

Sources

Not provided