Current version:Game Boy Advance
Dragon Ball Z - Buu's Fury

Dragon Ball Z - Buu's Fury

Dragon Ball Z: Buu's Fury is the third and final game in the series. It was released on September 14, 2004 in North America. The game focuses on the final parts of the Dragon Ball Z series (season 7), namely the battles with Majin Buu. The game added several new additions to the series. First, the game added equipment, which could be equipped to characters to alter their stats and provide various other benefits.

AI score · out of 10
7.9 / 10
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About this game

Dragon Ball Z: Buu's Fury is the third and final game in the series. It was released on September 14, 2004 in North America. The game focuses on the final parts of the Dragon Ball Z series (season 7), namely the battles with Majin Buu. The game added several new additions to the series. First, the game added equipment, which could be equipped to characters to alter their stats and provide various other benefits. The game also allowed players to allocate their own stat points, of which three were given per level. Also added was the ability to block by holding the R button, and also to energy block by holding the B button while blocking. Using the energy block slowly drains the user's energy gauge. Both techniques greatly decrease the amount of damage that is received from attacks. The game also added various other features such as fusions and the ability to transform into a Super Saiyan 3. Although many features were added, the ability to use charge attacks by holding and releasing the A button was eliminated. The dialogues used in the English edition of the game are very similar, and sometimes identical, to the ones used in the English dubbed animated series.

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Game Boy Advance

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10Game Boy Advance

Substantial progression with a patient long-form rhythm

Dragon Ball Z - Buu's Fury centers on exploration, combat, and character growth, combat encounters, and character or equipment growth. Story beats, exploration, and progression resources support a longer campaign, giving the handheld release a recognizable rhythm and a clear set of player goals. Characters, world building, and music carry most of the atmosphere, and the best parts connect readable objectives with steady mechanical feedback. Dense text, menu layers, and repeated battles can slow portable play, which is the main reason the original cartridge can feel less approachable today. This GameNavo assessment uses the release description, classification, media record, and retained source evidence. It does not import user ratings, press aggregates, emulator conveniences, or features belonging to console versions and later remakes.

Strengths

  • The central loop connects exploration, combat, and character growth, and combat encounters with readable goals.
  • Progress has a clear structure and introduces recognizable stage or system changes.
  • Presentation supports the rules with useful visual and audio feedback.

Weaknesses

  • Dense text, menu layers, and repeated battles can slow portable play.
  • The original GBA release lacks modern conveniences such as rewind, save states, and expanded tutorials.

Who it is for: Players who enjoy role-playing games, accept period-specific handheld controls, and want to understand the original release on its own terms.

Play notes: This assessment is based on documented release evidence rather than a full playthrough; language, link hardware, and cartridge save condition may affect use.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content-and-pacing score weighs progression, repetition, recovery after failure, and meaningful replay value. The judgment is specific to this release and does not reward a longer description or a larger media library.

Reviewed7.8 / 10Not provided
Dimension

The core-experience score evaluates the rules, control feedback, and room for mastery in this specific GBA release. It excludes title recognition, source volume, asset count, URL-derived values, and external review averages.

Reviewed8.1 / 10Not provided
Dimension

The presentation score considers the actual GBA visuals, sound, readability, atmosphere, and narrative expression. Hardware-aware strengths receive credit, while limitations of this release remain part of the result.

Reviewed8.0 / 10Not provided
Dimension

The technical-usability score covers responsiveness, interface clarity, saving, language barriers, and accessory requirements. Emulator conveniences are not credited to the original release, and release-specific friction remains reflected in the score.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Publisher
Atari
Release date
2004
Platforms
Game Boy Advance
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsLevel ProgressionReal-time CombatSolo-friendlyAnime StyleLong-term ProgressionTurn-based CombatTop-downStory-drivenExplorationFantasy
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided