Current version:PlayStation 5
Sifu

Sifu

Sifu is a PlayStation 5 action game developed by Sloclap. It centers on combat encounters, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
8.9 / 10
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About this game

Sifu is a PlayStation 5 action game centered on combat encounters, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.9 / 10PlayStation 5

Kung-fu action that richly rewards practice.

Combat asks you to understand distance, defensive direction and the environment instead of relying on one universal dodge. Its satisfaction comes from making a formerly overwhelming encounter look controlled. Age records and shortcuts turn repetition into visible progress, supported by convincing animation and dependable PS5 response. The initial learning curve is severe, however, and some attacks demand memorisation rather than immediate reaction. It suits action players who welcome repeated practice and do not treat every death as wasted time. Work on one recurring mistake before insisting on an ideal age record. This assessment concerns the launch campaign; later difficulty options and arena additions are not retroactively included, so the entry conditions of newer versions should be considered separately.

Strengths

  • Combat and replay goals reinforce each other.

Weaknesses

  • Steep learning and memorisation.

Who it is for: Players who enjoy repeated practice.

Play notes: Launch PS5 campaign, excluding later difficulty and arena updates.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Replays offer measurable improvement.

Reviewed8.5 / 10Not provided
Dimension

Combat rewards deliberate practice.

Reviewed9.1 / 10Not provided
Dimension

Presentation reinforces impact and mastery.

Reviewed9.0 / 10Not provided
Dimension

Dependable input and strong feedback.

Reviewed8.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Sloclap
Publisher
Sloclap
Release date
Feb 8, 2022
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedDodgeMain Story Under 10 HoursPlatforming3D GraphicsSolo-friendlyThird PersonReplayableReal-time CombatLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

  • www.nintendo.com