Current version:PlayStation 5
The First Berserker: Khazan

The First Berserker: Khazan

The First Berserker: Khazan is a PlayStation 5 action game developed by Neople. It centers on character or equipment growth, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
8.3 / 10
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About this game

The First Berserker: Khazan is a PlayStation 5 action game centered on character or equipment growth, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10PlayStation 5

Demanding bosses reward disciplined combat mastery.

Parries, evasions and stamina interact across three weapon styles with separate skills. Bosses demand disciplined timing, rewarding practiced aggression while asking newcomers to invest substantial effort before combat becomes comfortable. Hub missions, optional challenges and hidden routes feed equipment and skill growth. Progression consistently supports preparation, although the mission structure feels more like successive trials than an uninterrupted exploratory journey. Cel-shaded characters and forceful enemy animation establish a harsh martial identity. Strong vocal delivery supports the revenge premise, while visual readability contributes more than narrative surprise to the experience. The PS5 review documents recoverable resources outside boss rooms and an easier setting unlocked during progression. These reduce retry friction without replacing execution skill; no unsupported performance measurement is assumed.

Strengths

  • Weapon paths and defensive timing.

Weaknesses

  • A demanding early learning curve.

Who it is for: Action players who enjoy mastering bosses.

Play notes: Based on the dated tested build and stated content scope; later patches are not automatically included. This is evidence synthesis, not a claim of personal play or current network quality.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Progression consistently supports preparation, although the mission structure feels more like successive trials than an uninterrupted exploratory journey.

Reviewed8.0 / 10Not provided
Dimension

Bosses demand disciplined timing, rewarding practiced aggression while asking newcomers to invest substantial effort before combat becomes comfortable.

Reviewed8.7 / 10Not provided
Dimension

Strong vocal delivery supports the revenge premise, while visual readability contributes more than narrative surprise to the experience.

Reviewed8.2 / 10Not provided
Dimension

These reduce retry friction without replacing execution skill; no unsupported performance measurement is assumed.

Reviewed8.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Neople
Publisher
Nexon
Release date
Mar 27, 2025
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatThird PersonLinear LevelsDodgeMain Story Under 10 HoursSolo-friendly3D GraphicsFast-pacedLevel ProgressionPlatformingReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided