The First Berserker: Khazan
The First Berserker: Khazan is a PlayStation 5 action game developed by Neople. It centers on character or equipment growth, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 8.3 / 10
About this game
The First Berserker: Khazan is a PlayStation 5 action game centered on character or equipment growth, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Demanding bosses reward disciplined combat mastery.
Parries, evasions and stamina interact across three weapon styles with separate skills. Bosses demand disciplined timing, rewarding practiced aggression while asking newcomers to invest substantial effort before combat becomes comfortable. Hub missions, optional challenges and hidden routes feed equipment and skill growth. Progression consistently supports preparation, although the mission structure feels more like successive trials than an uninterrupted exploratory journey. Cel-shaded characters and forceful enemy animation establish a harsh martial identity. Strong vocal delivery supports the revenge premise, while visual readability contributes more than narrative surprise to the experience. The PS5 review documents recoverable resources outside boss rooms and an easier setting unlocked during progression. These reduce retry friction without replacing execution skill; no unsupported performance measurement is assumed.
Strengths
- Weapon paths and defensive timing.
Weaknesses
- A demanding early learning curve.
Who it is for: Action players who enjoy mastering bosses.
Play notes: Based on the dated tested build and stated content scope; later patches are not automatically included. This is evidence synthesis, not a claim of personal play or current network quality.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Progression consistently supports preparation, although the mission structure feels more like successive trials than an uninterrupted exploratory journey. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Bosses demand disciplined timing, rewarding practiced aggression while asking newcomers to invest substantial effort before combat becomes comfortable. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Strong vocal delivery supports the revenge premise, while visual readability contributes more than narrative surprise to the experience. | Reviewed | 8.2 / 10 | Not provided |
| Dimension These reduce retry friction without replacing execution skill; no unsupported performance measurement is assumed. | Reviewed | 8.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Neople
- Publisher
- Nexon
- Release date
- Mar 27, 2025
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreRole-Playing
- Tags
- Real-time CombatThird PersonLinear LevelsDodgeMain Story Under 10 HoursSolo-friendly3D GraphicsFast-pacedLevel ProgressionPlatformingReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 5WorldwideMar 27, 2025
Game gallery
Sources
Not provided