Current version:Xbox 360
Scrap Metal

Scrap Metal

Scrap Metal is a Xbox 360 racing game released in 2010 developed by Slick Entertainment. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.1 / 10
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About this game

Scrap Metal is a Xbox 360 racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10Xbox 360

Enjoyable miniature combat racing with uneven mission design.

Scrap Metal is most convincing when cornering and gunfire compete for your attention. Vehicle speed, armor and weapon differences encourage experimentation, while overheating prevents uninterrupted shooting from solving everything. Races, demolition events and escapes provide useful variety, and collecting then upgrading cars creates a clear incentive to continue. Escorts and passive bosses are weaker, however, and repeating easy events for upgrade money undermines the progression challenge. Detailed animated vehicles and increasingly varied environments give collisions character, although the music is less distinctive. Two steering schemes help players settle into the action, but similar car colors and small text appearing during races hamper identification. The original solo and local modes suit short bursts of destructive competition better than a tightly balanced career.

Strengths

  • Vehicle trade-offs and overheating reward tactical choices.
  • Different event types vary the objectives.
  • Alternative steering schemes offer useful input choice.

Weaknesses

  • Escorts and some bosses are unengaging.
  • Easy-event grinding weakens progression.
  • Similar car colors and small text impair readability.

Who it is for: Players seeking overhead combat racing and short solo or local competitive sessions.

Play notes: This assessment covers original solo and local content, not current availability of historic online modes. Vehicle handling and durability vary.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Varied events are weakened by dull escorts, passive bosses and easy upgrade grinding.

Reviewed7.0 / 10Not provided
Dimension

Vehicle trade-offs and heat management give destructive racing meaningful choices.

Reviewed7.5 / 10Not provided
Dimension

Vehicle detail sells the action, but identification and musical personality are less convincing.

Reviewed6.8 / 10Not provided
Dimension

Alternative steering schemes aid accessibility; small driving-time text splits attention.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Slick
Release date
2010
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursDodgeDriving and RacingPick-up and PlayReplayableThird PersonSolo-friendlyFast-pacedPlayer versus PlayerShort Sessions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided