Scrap Metal
Scrap Metal is a Xbox 360 racing game released in 2010 developed by Slick Entertainment. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.1 / 10
About this game
Scrap Metal is a Xbox 360 racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Enjoyable miniature combat racing with uneven mission design.
Scrap Metal is most convincing when cornering and gunfire compete for your attention. Vehicle speed, armor and weapon differences encourage experimentation, while overheating prevents uninterrupted shooting from solving everything. Races, demolition events and escapes provide useful variety, and collecting then upgrading cars creates a clear incentive to continue. Escorts and passive bosses are weaker, however, and repeating easy events for upgrade money undermines the progression challenge. Detailed animated vehicles and increasingly varied environments give collisions character, although the music is less distinctive. Two steering schemes help players settle into the action, but similar car colors and small text appearing during races hamper identification. The original solo and local modes suit short bursts of destructive competition better than a tightly balanced career.
Strengths
- Vehicle trade-offs and overheating reward tactical choices.
- Different event types vary the objectives.
- Alternative steering schemes offer useful input choice.
Weaknesses
- Escorts and some bosses are unengaging.
- Easy-event grinding weakens progression.
- Similar car colors and small text impair readability.
Who it is for: Players seeking overhead combat racing and short solo or local competitive sessions.
Play notes: This assessment covers original solo and local content, not current availability of historic online modes. Vehicle handling and durability vary.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied events are weakened by dull escorts, passive bosses and easy upgrade grinding. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Vehicle trade-offs and heat management give destructive racing meaningful choices. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Vehicle detail sells the action, but identification and musical personality are less convincing. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Alternative steering schemes aid accessibility; small driving-time text splits attention. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Slick
- Publisher
- Xbox Game Studios
- Release date
- 2010
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- Main Story Under 10 HoursDodgeDriving and RacingPick-up and PlayReplayableThird PersonSolo-friendlyFast-pacedPlayer versus PlayerShort Sessions
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2010
Game gallery
Sources
Not provided